public Tireur( Rectangle rectangle, ContentManager Content, int height, int width, Color colo, int time_lunch) { this.rectangle = rectangle; this.rectangle_C = rectangle; this.decallageX = 0; decallageY = 0; largeurX = rectangle.Width - decallageX; hauteurY = rectangle.Height - decallageY; this.Ia_color = colo; this.timer_lunch = time_lunch; Munition_color = colo; bullet = new Bullet_manager(new Rectangle(rectangle.X, rectangle.Y, 10, 50), 15, 4, Content.Load<SoundEffect>("hero//vaisseau//tir2"), Munition_color, width, 50); this.width = width; dir = -1; _speed = 7; vie = 2; this.FrameColunm = 1; }
public Tireur(Rectangle rectangle, ContentManager Content, int height, int width, quaintuplet quaint) { this.rectangle = rectangle; this.rectangle_C = rectangle; this.decallageX = 0; decallageY = 0; largeurX = rectangle.Width - decallageX; hauteurY = rectangle.Height - decallageY; this.width = width; dir = -1; bullet = new Bullet_manager( new Rectangle(rectangle.X, rectangle.Y, 10, 50), 15, quaint.bullet_Speed, Content.Load<SoundEffect>("hero//vaisseau//tir2"), quaint.color, width, quaint.firerate); timer_lunch = quaint.seconde; _speed = quaint.speed; vie = quaint.vie; trajectory = quaint.trajectory; FrameColunm = 1; }
public Viseur_aI( Rectangle rectangle, ContentManager Content, int height, int width, Color colo, int gametime) { this.rectangle = rectangle; this.rectangle_C = rectangle; this.decallageX = 0; decallageY = 0; largeurX = rectangle.Width - decallageX; hauteurY = rectangle.Height - decallageY; Munition_color = colo; bullet = new Bullet_manager( new Rectangle(rectangle.X, rectangle.Y, 10, 50), 15, 7, Content.Load<SoundEffect>("hero//vaisseau//tir2"), Munition_color, width, 60); this.width = width; dir = -1; _speed = 6; this.Ia_color = Color.Green; this.vie = 2; this.timer_lunch = gametime; this.Effects = SpriteEffects.None; this.FrameLine = 1; this.FrameColunm = 1; this.Timer = 0; }
public void Load(ContentManager Content, Texture2D n_texture) { texture = n_texture; mtexture = Content.Load<Texture2D>("bullet//bullet"); bullet = new Bullet_manager( new Rectangle(rectangle.X, rectangle.Y, 10, 50), 15, 10, Content.Load<SoundEffect>("hero//vaisseau//tir2"), color_V, width, 30); }