internal static void GenerateModels(UmbracoServices umbracoServices, string modelsDirectory, string bin) { if (!Directory.Exists(modelsDirectory)) { Directory.CreateDirectory(modelsDirectory); } foreach (var file in Directory.GetFiles(modelsDirectory, "*.generated.cs")) { File.Delete(file); } var typeModels = umbracoServices.GetAllTypes(); var ourFiles = Directory.GetFiles(modelsDirectory, "*.cs").ToDictionary(x => x, File.ReadAllText); var parseResult = new CodeParser().ParseWithReferencedAssemblies(ourFiles); var builder = new TextBuilder(typeModels, parseResult, UmbracoConfig.For.ModelsBuilder().ModelsNamespace); foreach (var typeModel in builder.GetModelsToGenerate()) { var sb = new StringBuilder(); builder.Generate(sb, typeModel); var filename = Path.Combine(modelsDirectory, typeModel.ClrName + ".generated.cs"); File.WriteAllText(filename, sb.ToString()); } // the idea was to calculate the current hash and to add it as an extra file to the compilation, // in order to be able to detect whether a DLL is consistent with an environment - however the // environment *might not* contain the local partial files, and thus it could be impossible to // calculate the hash. So... maybe that's not a good idea after all? /* * var currentHash = HashHelper.Hash(ourFiles, typeModels); * ourFiles["models.hash.cs"] = $@"using Umbraco.ModelsBuilder; * [assembly:ModelsBuilderAssembly(SourceHash = ""{currentHash}"")] * "; */ if (bin != null) { foreach (var file in Directory.GetFiles(modelsDirectory, "*.generated.cs")) { ourFiles[file] = File.ReadAllText(file); } var compiler = new Compiler(); compiler.Compile(builder.GetModelsNamespace(), ourFiles, bin); } OutOfDateModelsStatus.Clear(); }
private Assembly GetModelsAssembly(bool forceRebuild) { var modelsDirectory = UmbracoConfig.For.ModelsBuilder().ModelsDirectory; if (!Directory.Exists(modelsDirectory)) { Directory.CreateDirectory(modelsDirectory); } // must filter out *.generated.cs because we haven't deleted them yet! var ourFiles = Directory.Exists(modelsDirectory) ? Directory.GetFiles(modelsDirectory, "*.cs") .Where(x => !x.EndsWith(".generated.cs")) .ToDictionary(x => x, File.ReadAllText) : new Dictionary <string, string>(); var typeModels = UmbracoServices.GetAllTypes(); var currentHash = HashHelper.Hash(ourFiles, typeModels); var modelsHashFile = Path.Combine(modelsDirectory, "models.hash"); var modelsSrcFile = Path.Combine(modelsDirectory, "models.generated.cs"); var projFile = Path.Combine(modelsDirectory, "all.generated.cs"); var dllPathFile = Path.Combine(modelsDirectory, "all.dll.path"); // caching the generated models speeds up booting // currentHash hashes both the types & the user's partials if (!forceRebuild) { _logger.Logger.Debug <PureLiveModelFactory>("Looking for cached models."); if (File.Exists(modelsHashFile) && File.Exists(projFile)) { var cachedHash = File.ReadAllText(modelsHashFile); if (currentHash != cachedHash) { _logger.Logger.Debug <PureLiveModelFactory>("Found obsolete cached models."); forceRebuild = true; } } else { _logger.Logger.Debug <PureLiveModelFactory>("Could not find cached models."); forceRebuild = true; } } Assembly assembly; if (forceRebuild == false) { // try to load the dll directly (avoid rebuilding) if (File.Exists(dllPathFile)) { var dllPath = File.ReadAllText(dllPathFile); if (File.Exists(dllPath)) { assembly = Assembly.LoadFile(dllPath); var attr = assembly.GetCustomAttribute <ModelsBuilderAssemblyAttribute>(); if (attr != null && attr.PureLive && attr.SourceHash == currentHash) { // if we were to resume at that revision, then _ver would keep increasing // and that is probably a bad idea - so, we'll always rebuild starting at // ver 1, but we remember we want to skip that one - so we never end up // with the "same but different" version of the assembly in memory _skipver = assembly.GetName().Version.Revision; _logger.Logger.Debug <PureLiveModelFactory>("Loading cached models (dll)."); return(assembly); } } } // mmust reset the version in the file else it would keep growing // loading cached modules only happens when the app restarts var text = File.ReadAllText(projFile); var match = AssemblyVersionRegex.Match(text); if (match.Success) { text = text.Replace(match.Value, "AssemblyVersion(\"0.0.0." + _ver + "\")"); File.WriteAllText(projFile, text); } // generate a marker file that will be a dependency // see note in RazorBuildProvider_CodeGenerationStarted // NO: using all.generated.cs as a dependency //File.WriteAllText(Path.Combine(modelsDirectory, "models.dep"), "VER:" + _ver); _ver++; assembly = BuildManager.GetCompiledAssembly(ProjVirt); File.WriteAllText(dllPathFile, assembly.Location); _logger.Logger.Debug <PureLiveModelFactory>("Loading cached models (source)."); return(assembly); } // need to rebuild _logger.Logger.Debug <PureLiveModelFactory>("Rebuilding models."); // generate code, save var code = GenerateModelsCode(ourFiles, typeModels); // add extra attributes, // PureLiveAssembly helps identifying Assemblies that contain PureLive models // AssemblyVersion is so that we have a different version for each rebuild var ver = _ver == _skipver ? ++_ver : _ver; _ver++; code = code.Replace("//ASSATTR", $@"[assembly: PureLiveAssembly] [assembly:ModelsBuilderAssembly(PureLive = true, SourceHash = ""{currentHash}"")] [assembly:System.Reflection.AssemblyVersion(""0.0.0.{ver}"")]"); File.WriteAllText(modelsSrcFile, code); // generate proj, save ourFiles["models.generated.cs"] = code; var proj = GenerateModelsProj(ourFiles); File.WriteAllText(projFile, proj); // compile and register assembly = BuildManager.GetCompiledAssembly(ProjVirt); File.WriteAllText(dllPathFile, assembly.Location); // assuming we can write and it's not going to cause exceptions... File.WriteAllText(modelsHashFile, currentHash); _logger.Logger.Debug <PureLiveModelFactory>("Done rebuilding."); return(assembly); }