public override void Update() { UltralightDll.Update(); UltralightDll.Render(); IntPtr data; int size; UltralightDll.GetViewBitmap(_viewId, out data, out size); DataPointer dataPointer = new DataPointer(data, size); _texture.SetData(this.Game.GraphicsContext.CommandList, dataPointer); _sprite.Texture = _texture; _imageElement.Source = _sprite; }
public override void Start() { base.Start(); var uiComponent = Entity.Get <UIComponent>(); _imageElement = uiComponent.Page.RootElement.VisualChildren.FirstOrDefault() as ImageElement; _width = (int)uiComponent.Resolution.X; _height = (int)uiComponent.Resolution.Y; _texture = Texture.New2D(this.GraphicsDevice, _width, _height, Xenko.Graphics.PixelFormat.R8G8B8A8_UNorm, TextureFlags.ShaderResource | TextureFlags.RenderTarget); _sprite = new SpriteFromTexture(); if (!_rendererInitialized) { UltralightDll.InitializeApp(this.AssetDirectory); _rendererInitialized = true; } UltralightDll.CreateView(_width, _height, "file:///" + HtmlFile); }