public RenderTargetNative(RenderTarget rt) { is_empty = rt.is_empty ? (byte)1 : (byte)0; width = rt.width; height = rt.height; texture_id = rt.texture_id; texture_width = rt.texture_width; texture_height = rt.texture_height; texture_format = (int)rt.texture_format; uv_coords = rt.uv_coords; render_buffer_id = rt.render_buffer_id; }
public static partial bool ulRectIsEmpty(ULRect rect);