public override void Initialize() { Instance = this; Log("Initalizing."); USceneManager.activeSceneChanged += CheckForRadiance; ModHooks.Instance.LanguageGetHook += LangGet; }
public override void Initialize() { Instance = this; Log("Initalizing."); ModHooks.Instance.AfterSavegameLoadHook += AfterSaveGameLoad; ModHooks.Instance.NewGameHook += AddComponent; ModHooks.Instance.LanguageGetHook += LangGet; }