public static void SetStaticDepth(Texture value, Material material) { RipplesShader.SetTextureShaderVariable("StaticDepth", value, material); }
public static void SetSecondary(Texture value, Material material) { RipplesShader.SetTextureShaderVariable("MatrixT2", value, material); }
public static void SetPreviousDepth(Texture value, Material material) { RipplesShader.SetTextureShaderVariable("DepthT1", value, material); }