public WhiteChecker CreateWhitePhantom(Coord coord, IGameField gameField) { WhiteChecker white = new WhiteChecker(new WhiteNormalCheckerState(), null); white.CurrentCoord = coord; return(white); }
public WhiteChecker CreateWhite(Coord coord, IGameField gameField) { WhiteChecker white = new WhiteChecker(new WhiteNormalCheckerState(), new CheckerUI()); white.CurrentCoord = coord; (white.checkerUI as CheckerUI).AssignConnectedChecker(white); CheckerUI checkerUI = white.checkerUI as CheckerUI; checkerUI.CoordChangedFromForm += white.CoordChangedFromForm; white.CoordChanged += gameField.CheckCheckersMovement; gameField.Grid[coord.Row][coord.Column] = white; Grid.SetColumn(white.checkerUI, coord.Column - 1); Grid.SetRow(white.checkerUI, coord.Row - 1); gameField.FormGrid.Children.Add(white.checkerUI); checkerUI.TryingToMoveToAnotherCell += gameField.MainWindow.TryToMoveCheckerToAnotherCell; checkerUI.MovingToAnotherCell += gameField.MainWindow.MoveCheckerToAnotherCell; checkerUI.ConnectedChecker = white; checkerUI.GetVictim += gameField.GetVictim; return(white); }