public BlackChecker CreateBlackPhantom(Coord coord, IGameField gameField) { BlackChecker black = new BlackChecker(new BlackNormalCheckerState(), null); black.CurrentCoord = coord; return(black); }
public BlackChecker CreateBlack(Coord coord, IGameField gameField) { BlackChecker black = new BlackChecker(new BlackNormalCheckerState(), new CheckerUI()); black.CurrentCoord = coord; (black.checkerUI as CheckerUI).AssignConnectedChecker(black); CheckerUI checkerUI = black.checkerUI as CheckerUI; checkerUI.CoordChangedFromForm += black.CoordChangedFromForm; black.CoordChanged += gameField.CheckCheckersMovement; gameField.Grid[coord.Row][coord.Column] = black; Grid.SetColumn(black.checkerUI, coord.Column - 1); Grid.SetRow(black.checkerUI, coord.Row - 1); gameField.FormGrid.Children.Add(black.checkerUI); checkerUI.TryingToMoveToAnotherCell += gameField.MainWindow.TryToMoveCheckerToAnotherCell; checkerUI.MovingToAnotherCell += gameField.MainWindow.MoveCheckerToAnotherCell; checkerUI.ConnectedChecker = black; checkerUI.GetVictim += gameField.GetVictim; return(black); }