private void StartEngine() { Prepare(); Configure(); using (UltimaEngine engine = UltimaServices.GetService <UltimaEngine>()) { engine.Run(); } }
protected override void Initialize() { Content.RootDirectory = "Content"; // Create all the services we need. UltimaServices.Register <SpriteBatch3D>(new SpriteBatch3D(this)); UltimaServices.Register <SpriteBatchUI>(new SpriteBatchUI(this)); Network = UltimaServices.Register <INetworkClient>(new NetworkClient()); Input = UltimaServices.Register <InputManager>(new InputManager(Window.Handle)); UserInterface = UltimaServices.Register <UserInterfaceService>(new UserInterfaceService()); // Make sure we have a UO installation before loading IO. if (!FileManager.IsUODataPresent) { return; } // Initialize and load data AnimData.Initialize(); Animations.Initialize(GraphicsDevice); ArtData.Initialize(GraphicsDevice); ASCIIText.Initialize(GraphicsDevice); TextUni.Initialize(GraphicsDevice); GumpData.Initialize(GraphicsDevice); HuesXNA.Initialize(GraphicsDevice); TexmapData.Initialize(GraphicsDevice); StringData.LoadStringList("enu"); SkillsData.Initialize(); GraphicsDevice.Textures[1] = HuesXNA.HueTexture0; GraphicsDevice.Textures[2] = HuesXNA.HueTexture1; EngineVars.EngineRunning = true; EngineVars.InWorld = false; ActiveModel = new LoginModel(); }
public void Unload() { UltimaServices.Unregister <UltimaEngine>(m_Engine); }
public void Load() { m_Engine = UltimaServices.Register <UltimaEngine>(new UltimaEngine()); }