예제 #1
0
        private unsafe int PatchStatics(TileMatrix tileMatrix, string dataPath, string indexPath, string lookupPath)
        {
            using (FileStream fsData = FileManager.GetFile(dataPath))
            {
                using (FileStream fsIndex = FileManager.GetFile(indexPath))
                {
                    using (FileStream fsLookup = FileManager.GetFile(lookupPath))
                    {
                        BinaryReader indexReader = new BinaryReader(fsIndex);
                        BinaryReader lookupReader = new BinaryReader(fsLookup);

                        int count = (int)(indexReader.BaseStream.Length / 4);

                        StaticTileList[][] lists = new StaticTileList[8][];

                        for (int x = 0; x < 8; ++x)
                        {
                            lists[x] = new StaticTileList[8];

                            for (int y = 0; y < 8; ++y)
                            {
                                lists[x][y] = new StaticTileList();
                            }
                        }

                        for (int i = 0; i < count; ++i)
                        {
                            int blockID = indexReader.ReadInt32();
                            int blockX = blockID / tileMatrix.BlockHeight;
                            int blockY = blockID % tileMatrix.BlockHeight;

                            int offset = lookupReader.ReadInt32();
                            int length = lookupReader.ReadInt32();
                            lookupReader.ReadInt32();

                            if (offset < 0 || length <= 0)
                            {
                                tileMatrix.SetStaticBlock(blockX, blockY, tileMatrix.EmptyStaticsBlock);

                                continue;
                            }

                            fsData.Seek(offset, SeekOrigin.Begin);

                            int tileCount = length / 7;

                            if (m_TileBuffer.Length < tileCount)
                            {
                                m_TileBuffer = new StaticTile[tileCount];
                            }

                            StaticTile[] staticTiles = m_TileBuffer;

                            fixed (StaticTile* pStaticTiles = staticTiles)
                            {
                                SharedMethods.Read(fsData.SafeFileHandle, pStaticTiles, length);

                                StaticTile* pCur = pStaticTiles, pEnd = pStaticTiles + tileCount;

                                while (pCur < pEnd)
                                {
                                    lists[pCur->X & 0x07][pCur->Y & 0x07].Add((short)((pCur->ID & 0x3FFF) + 0x4000), pCur->Z);

                                    pCur = pCur + 1;
                                }

                                StaticTile[][][] tiles = new StaticTile[8][][];

                                for (int x = 0; x < 8; ++x)
                                {
                                    tiles[x] = new StaticTile[8][];

                                    for (int y = 0; y < 8; ++y)
                                    {
                                        tiles[x][y] = lists[x][y].ToArray();
                                    }
                                }

                                tileMatrix.SetStaticBlock(blockX, blockY, tiles);
                            }
                        }

                        indexReader.Close();
                        lookupReader.Close();

                        return count;
                    }
                }
            }
        }
예제 #2
0
        private unsafe int PatchStatics(TileMatrix tileMatrix, string dataPath, string indexPath, string lookupPath)
        {
            using (FileStream fsData = FileManager.GetFile(dataPath))
            {
                using (FileStream fsIndex = FileManager.GetFile(indexPath))
                {
                    using (FileStream fsLookup = FileManager.GetFile(lookupPath))
                    {
                        BinaryReader indexReader  = new BinaryReader(fsIndex);
                        BinaryReader lookupReader = new BinaryReader(fsLookup);

                        int count = (int)(indexReader.BaseStream.Length / 4);

                        StaticTileList[][] lists = new StaticTileList[8][];

                        for (int x = 0; x < 8; ++x)
                        {
                            lists[x] = new StaticTileList[8];

                            for (int y = 0; y < 8; ++y)
                            {
                                lists[x][y] = new StaticTileList();
                            }
                        }

                        for (int i = 0; i < count; ++i)
                        {
                            int blockID = indexReader.ReadInt32();
                            int blockX  = blockID / tileMatrix.BlockHeight;
                            int blockY  = blockID % tileMatrix.BlockHeight;

                            int offset = lookupReader.ReadInt32();
                            int length = lookupReader.ReadInt32();
                            lookupReader.ReadInt32();

                            if (offset < 0 || length <= 0)
                            {
                                tileMatrix.SetStaticBlock(blockX, blockY, tileMatrix.EmptyStaticsBlock);

                                continue;
                            }

                            fsData.Seek(offset, SeekOrigin.Begin);

                            int tileCount = length / 7;

                            if (m_TileBuffer.Length < tileCount)
                            {
                                m_TileBuffer = new StaticTile[tileCount];
                            }

                            StaticTile[] staticTiles = m_TileBuffer;

                            fixed(StaticTile *pStaticTiles = staticTiles)
                            {
                                SharedMethods.Read(fsData.SafeFileHandle, pStaticTiles, length);

                                StaticTile *pCur = pStaticTiles, pEnd = pStaticTiles + tileCount;

                                while (pCur < pEnd)
                                {
                                    lists[pCur->X & 0x07][pCur->Y & 0x07].Add((short)((pCur->ID & 0x3FFF) + 0x4000), pCur->Z);

                                    pCur = pCur + 1;
                                }

                                StaticTile[][][] tiles = new StaticTile[8][][];

                                for (int x = 0; x < 8; ++x)
                                {
                                    tiles[x] = new StaticTile[8][];

                                    for (int y = 0; y < 8; ++y)
                                    {
                                        tiles[x][y] = lists[x][y].ToArray();
                                    }
                                }

                                tileMatrix.SetStaticBlock(blockX, blockY, tiles);
                            }
                        }

                        indexReader.Close();
                        lookupReader.Close();

                        return(count);
                    }
                }
            }
        }
예제 #3
0
        private unsafe StaticTile[][][] ReadStaticBlock(int x, int y)
        {
            try
            {
                m_IndexReader.BaseStream.Seek(((x * m_BlockHeight) + y) * 12, SeekOrigin.Begin);

                int lookup = m_IndexReader.ReadInt32();
                int length = m_IndexReader.ReadInt32();

                if (lookup < 0 || length <= 0)
                {
                    return(m_EmptyStaticsBlock);
                }
                else
                {
                    int count = length / 7;

                    m_Statics.Seek(lookup, SeekOrigin.Begin);

                    if (m_StaticTileBuffer.Length < count)
                    {
                        m_StaticTileBuffer = new StaticTile[count];
                    }

                    StaticTile[] staticTiles = m_StaticTileBuffer;

                    fixed(StaticTile *pStaticTiles = staticTiles)
                    {
                        SharedMethods.Read(m_Statics.SafeFileHandle, pStaticTiles, length);

                        if (m_StaticTileLists == null)
                        {
                            m_StaticTileLists = new StaticTileList[8][];

                            for (int i = 0; i < 8; ++i)
                            {
                                m_StaticTileLists[i] = new StaticTileList[8];

                                for (int j = 0; j < 8; ++j)
                                {
                                    m_StaticTileLists[i][j] = new StaticTileList();
                                }
                            }
                        }

                        StaticTileList[][] staticTileLists = m_StaticTileLists;

                        StaticTile *pCurrent = pStaticTiles;
                        StaticTile *pEnd     = pStaticTiles + count;

                        while (pCurrent < pEnd)
                        {
                            staticTileLists[pCurrent->X & 0x07][pCurrent->Y & 0x07].Add((short)((pCurrent->ID & 0x3FFF) + 0x4000), pCurrent->Z);

                            pCurrent++;
                        }

                        StaticTile[][][] tiles = new StaticTile[8][][];

                        for (int i = 0; i < 8; ++i)
                        {
                            tiles[i] = new StaticTile[8][];

                            for (int j = 0; j < 8; ++j)
                            {
                                tiles[i][j] = staticTileLists[i][j].ToArray();
                            }
                        }

                        return(tiles);
                    }
                }
            }
            catch (EndOfStreamException)
            {
                return(m_EmptyStaticsBlock);
            }
        }
예제 #4
0
        public MultiComponentList(BinaryFileReader reader, int count)
        {
            int metrics_dataread_start = (int)reader.Position;

            m_Min = m_Max = Point.Empty;

            MultiTileEntry[] allTiles = new MultiTileEntry[count];

            for (int i = 0; i < count; ++i)
            {
                allTiles[i].m_ItemID = reader.ReadShort();
                allTiles[i].m_OffsetX = reader.ReadShort();
                allTiles[i].m_OffsetY = reader.ReadShort();
                allTiles[i].m_OffsetZ = reader.ReadShort();
                allTiles[i].m_Flags = reader.ReadInt();

                MultiTileEntry e = allTiles[i];

                if (e.m_OffsetX < m_Min.X)
                    m_Min.X = e.m_OffsetX;

                if (e.m_OffsetY < m_Min.Y)
                    m_Min.Y = e.m_OffsetY;

                if (e.m_OffsetX > m_Max.X)
                    m_Max.X = e.m_OffsetX;

                if (e.m_OffsetY > m_Max.Y)
                    m_Max.Y = e.m_OffsetY;
            }

            m_Center = new Point(-m_Min.X, -m_Min.Y);
            m_Width = (m_Max.X - m_Min.X) + 1;
            m_Height = (m_Max.Y - m_Min.Y) + 1;

            StaticTileList[][] tiles = new StaticTileList[m_Width][];
            m_Tiles = new StaticTile[m_Width][][];

            for (int x = 0; x < m_Width; ++x)
            {
                tiles[x] = new StaticTileList[m_Height];
                m_Tiles[x] = new StaticTile[m_Height][];

                for (int y = 0; y < m_Height; ++y)
                    tiles[x][y] = new StaticTileList();
            }

            for (int i = 0; i < allTiles.Length; ++i)
            {
                int xOffset = allTiles[i].m_OffsetX + m_Center.X;
                int yOffset = allTiles[i].m_OffsetY + m_Center.Y;

                tiles[xOffset][yOffset].Add((short)((allTiles[i].m_ItemID & 0x3FFF) + 0x4000), (sbyte)allTiles[i].m_OffsetZ);
            }

            for (int x = 0; x < m_Width; ++x)
            {
                for (int y = 0; y < m_Height; ++y)
                {
                    m_Tiles[x][y] = tiles[x][y].ToArray();
                    //
                    // This is unnecessary, since TileEngine has to sort/resort anyways.
                    //
                    // if (m_Tiles[x][y].Length > 1)
                    // {
                    //     Array.Sort(m_Tiles[x][y]);
                    // }
                }
            }

            Diagnostics.Metrics.ReportDataRead((int)reader.Position - metrics_dataread_start);
        }