public override void Draw(SpriteBatchUI spriteBatch) { if (m_texture == null) m_texture = ASCIIText.GetTextTexture(Text, FontID, Area.Width); spriteBatch.Draw2D(m_texture, Position, Hue, true, false); base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { if (m_renderedTexture == null) { Color[] data = new Color[Width * Height]; for (int h = 0; h < Height; h++) { int i = h % 2; for (int w = 0; w < Width; w++) { if (i++ >= 1) { data[h * Width + w] = Color.Black; i = 0; } else { data[h * Width + w] = Color.Transparent; } } } m_renderedTexture = new Texture2D(spriteBatch.GraphicsDevice, Width, Height); m_renderedTexture.SetData<Color>(data); } // spriteBatch.Flush(); // spriteBatch.Begin(SpriteBlendMode.None); !!! spriteBatch.Draw2D(m_renderedTexture, new Rectangle(X, Y, Width, Area.Height), new Rectangle(0, 0, Area.Width, Area.Height), 0, false, false); // spriteBatch.Flush(); base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { if (m_texture == null) { m_texture = UltimaData.ArtData.GetStaticTexture(m_item.DisplayItemID); Size = new Point(m_texture.Width, m_texture.Height); } spriteBatch.Draw2D(m_texture, Position, m_item.Hue, false, false); base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { if (m_texture == null) { if (IsFemale) m_texture = UltimaData.GumpData.GetGumpXNA(Item.ItemData.AnimID + 60000); if (m_texture == null) m_texture = UltimaData.GumpData.GetGumpXNA(Item.ItemData.AnimID + 50000); Size = new Point(m_texture.Width, m_texture.Height); } spriteBatch.Draw2D(m_texture, Position, Item.Hue & 0x7FFF, (Item.Hue & 0x8000) == 0x8000 ? true : false, false); base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { if (m_Texture == null) { m_Texture = new Texture2D(spriteBatch.GraphicsDevice, Width, Height); if (m_TextureData == null) m_Texture.GetData<Color>(m_TextureData); else m_Texture.SetData<Color>(m_TextureData); } spriteBatch.Draw2D(m_Texture, new Rectangle(X, Y, Width, Height), 0, false, false); base.Draw(spriteBatch); }
public virtual void Draw(SpriteBatchUI spritebatch, Point position) { BeforeDraw(spritebatch, position); // Hue the cursor if not in warmode and in trammel. if (!UltimaVars.EngineVars.WarMode && (UltimaVars.EngineVars.Map == 1)) CursorHue = 2412; else CursorHue = 0; if (m_CursorSprite != null) { m_CursorSprite.Hue = m_CursorHue; m_CursorSprite.Offset = m_CursorOffset; m_CursorSprite.Draw(spritebatch, position); } }
public override void Draw(SpriteBatchUI spriteBatch) { int centerWidth = Width - m_bgGumps[0].Width - m_bgGumps[2].Width; int centerHeight = Height - m_bgGumps[0].Height - m_bgGumps[2].Height; int line2Y = Y + m_bgGumps[0].Height; int line3Y = Y + Height - m_bgGumps[6].Height; spriteBatch.Draw2D(m_bgGumps[0], new Point(X, Y), 0, false, false); spriteBatch.Draw2DTiled(m_bgGumps[1], new Rectangle(X + m_bgGumps[0].Width, Y, centerWidth, m_bgGumps[0].Height), 0, false, false); spriteBatch.Draw2D(m_bgGumps[2], new Point(X + Width - m_bgGumps[2].Width, Y), 0, false, false); spriteBatch.Draw2DTiled(m_bgGumps[3], new Rectangle(X, line2Y, m_bgGumps[0].Width, centerHeight), 0, false, false); spriteBatch.Draw2DTiled(m_bgGumps[4], new Rectangle(X + m_bgGumps[0].Width, line2Y, centerWidth, centerHeight), 0, false, false); spriteBatch.Draw2DTiled(m_bgGumps[5], new Rectangle(X + Width - m_bgGumps[2].Width, line2Y, m_bgGumps[2].Width, centerHeight), 0, false, false); spriteBatch.Draw2D(m_bgGumps[6], new Point(X, line3Y), 0, false, false); spriteBatch.Draw2DTiled(m_bgGumps[7], new Rectangle(X + m_bgGumps[0].Width, line3Y, centerWidth, m_bgGumps[6].Height), 0, false, false); spriteBatch.Draw2D(m_bgGumps[8], new Point(X + Width - m_bgGumps[2].Width, line3Y), 0, false, false); base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { if (!Visible) return; if (m_renderFullScreen) { InputMultiplier = (float)spriteBatch.GraphicsDevice.Viewport.Width / (float)Width; if (m_gumpTexture == null) { // the render target CANNOT be larger than the viewport. int w = Width < UserInterface.Width ? Width : UserInterface.Width; int h = Height < UserInterface.Height ? Height : UserInterface.Height; m_gumpTexture = new RenderTarget2D(spriteBatch.GraphicsDevice, w, h, false, SurfaceFormat.Color, DepthFormat.Depth16); } spriteBatch.GraphicsDevice.SetRenderTarget(m_gumpTexture); spriteBatch.GraphicsDevice.Clear(Color.Transparent); base.Draw(spriteBatch); spriteBatch.Flush(); spriteBatch.GraphicsDevice.SetRenderTarget(null); if (m_renderFullScreen) { spriteBatch.Draw2D(m_gumpTexture, new Rectangle(0, 0, (int)(Width * InputMultiplier), (int)(Height * InputMultiplier)), 0, false, false); } else spriteBatch.Draw2D(m_gumpTexture, Position, 0, false, false); } else { spriteBatch.Flush(); base.Draw(spriteBatch); } }
public void Draw(SpriteBatchUI sb, Rectangle destRectangle, int xScroll, int yScroll) { checkRender(sb.GraphicsDevice); Rectangle sourceRectangle; if (xScroll > m_texture.Width) return; else if (xScroll < -MaxWidth) return; else sourceRectangle.X = xScroll; if (yScroll > m_texture.Height) return; else if (yScroll < - Height) return; else sourceRectangle.Y = yScroll; int maxX = sourceRectangle.X + destRectangle.Width; if (maxX <= m_texture.Width) sourceRectangle.Width = destRectangle.Width; else { sourceRectangle.Width = m_texture.Width - sourceRectangle.X; destRectangle.Width = sourceRectangle.Width; } int maxY = sourceRectangle.Y + destRectangle.Height; if (maxY <= m_texture.Height) { sourceRectangle.Height = destRectangle.Height; } else { sourceRectangle.Height = m_texture.Height - sourceRectangle.Y; destRectangle.Height = sourceRectangle.Height; } sb.Draw2D(m_texture, destRectangle, sourceRectangle, hueButNotIfHTML, false, m_hueTransparent); foreach (HTMLRegion r in m_href.Regions) { Point position; Rectangle sourceRect; if (clipRectangle(new Point(xScroll, yScroll), r.Area, destRectangle, out position, out sourceRect)) { // only draw the font in a different color if this is a HREF region. // otherwise it is a dummy region used to notify images that they are // being mouse overed. if (r.HREFAttributes != null) { int hue = 0; if (r.Index == m_activeHREF) if (m_activeHREF_usedownhue) hue = r.HREFAttributes.DownHue; else hue = r.HREFAttributes.OverHue; else hue = r.HREFAttributes.UpHue; sb.Draw2D(m_texture, position, sourceRect, hue, false, false); } } } foreach (HTMLImage image in m_images.Images) { Point position; Rectangle sourceRect; if (clipRectangle(new Point(xScroll, yScroll), image.Area, destRectangle, out position, out sourceRect)) { // are we mouse over this image? sourceRect.X = 0; sourceRect.Y = 0; Texture2D texture = null; if (image.RegionIndex == m_activeHREF) { if (m_activeHREF_usedownhue) texture = image.ImageDown; if (texture == null) texture = image.ImageOver; } if (texture == null) texture = image.Image; sb.Draw2D(texture, position, sourceRect, 0, false, false); } } }
public void Draw(SpriteBatchUI sb, Point position) { Draw(sb, new Rectangle(position.X, position.Y, Width, Height), 0, 0); }
public override void Draw(SpriteBatchUI spriteBatch) { spriteBatch.Draw2D(m_texture, Position, 0, false, false); base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { drawLargePaperdoll_Noninteractable(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { if (m_isAnOpenSwatch) { spriteBatch.Draw2D(m_huesTexture, Area, 0, false, false); spriteBatch.Draw2D(m_selectedIndicator, new Point( (int)(X + (float)(Width / m_hueSize.X) * ((Index % m_hueSize.X) + 0.5f) - m_selectedIndicator.Width / 2), (int)(Y + (float)(Height / m_hueSize.Y) * ((Index / m_hueSize.X) + 0.5f) - m_selectedIndicator.Height / 2) ), 0, false, false); } else { if (!m_isSwatchOpen) spriteBatch.Draw2D(m_huesTexture, Area, 0, false, false); } base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { bool hueOnlyGreyPixels = (m_hue & 0x8000) == 0x8000; spriteBatch.Draw2D(m_texture, Position, m_hue & 0x7FFF, hueOnlyGreyPixels, false); base.Draw(spriteBatch); }
protected virtual void BeforeDraw(SpriteBatchUI spritebatch, Point position) { // Over the interface or not in world. Display a default cursor. CursorSpriteArtIndex = 8305 - ((UltimaVars.EngineVars.WarMode) ? 23 : 0); CursorOffset = new Point(1, 1); }
public override void Draw(SpriteBatchUI spriteBatch) { if (m_background) { if (m_backgroundTexture == null) { m_backgroundTexture = new Texture2D(spriteBatch.GraphicsDevice, 1, 1); m_backgroundTexture.SetData<Color>(new Color[] { Color.White }); } spriteBatch.Draw2D(m_backgroundTexture, new Rectangle(OwnerX + Area.X, OwnerY + Area.Y, Width, Height), 0, false, false); } m_textRenderer.ActiveHREF = m_hrefOver; m_textRenderer.ActiveHREF_UseDownHue = m_clicked; m_textRenderer.Draw(spriteBatch, new Rectangle(X, Y, Size.X, Size.Y), ScrollX, ScrollY); base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { m_textRenderer.Draw(spriteBatch, new Rectangle(X, Y, Size.X, Size.Y), 0, 0); base.Draw(spriteBatch); }
void drawLargePaperdoll_Noninteractable(SpriteBatchUI spriteBatch) { EquipSlots[] slotsToDraw = new EquipSlots[6] { EquipSlots.Body, EquipSlots.Footwear, EquipSlots.Legging, EquipSlots.Shirt, EquipSlots.Hair, EquipSlots.FacialHair }; for (int i = 0; i < slotsToDraw.Length; i++) { int bodyID = 0, hue = hueSlot(slotsToDraw[i]); bool hueGreyPixelsOnly = true; switch (slotsToDraw[i]) { case EquipSlots.Body: if (m_isElf) bodyID = (m_isFemale ? 1893 : 1894); else bodyID = (m_isFemale ? 1888 : 1889); break; case EquipSlots.Footwear: bodyID = (m_isFemale ? 1891 : 1890); hue = 900; break; case EquipSlots.Legging: bodyID = (m_isFemale ? 1892 : 1848); hue = 348; break; case EquipSlots.Shirt: bodyID = (m_isFemale ? 1812 : 1849); hue = 792; break; case EquipSlots.Hair: if (equipmentSlot(EquipSlots.Hair) != 0) { bodyID = m_isFemale ? UltimaData.HairStyles.FemaleGumpIDForCharacterCreationFromItemID(equipmentSlot(EquipSlots.Hair)) : UltimaData.HairStyles.MaleGumpIDForCharacterCreationFromItemID(equipmentSlot(EquipSlots.Hair)); hueGreyPixelsOnly = false; } break; case EquipSlots.FacialHair: if (equipmentSlot(EquipSlots.FacialHair) != 0) { bodyID = m_isFemale ? 0 : UltimaData.HairStyles.FacialHairGumpIDForCharacterCreationFromItemID(equipmentSlot(EquipSlots.FacialHair)); hueGreyPixelsOnly = false; } break; } if (bodyID != 0) spriteBatch.Draw2D(UltimaData.GumpData.GetGumpXNA(bodyID), Position, hue, hueGreyPixelsOnly, false); } }
public override void Draw(SpriteBatchUI spriteBatch) { base.Draw(spriteBatch); // DEBUG !!! Draws a dragon // UltimaData.FrameXNA[] f = UltimaData.AnimationsXNA.GetAnimation(59, 0, 0, 0, false); // spriteBatch.Draw(f[0].Texture, new Microsoft.Xna.Framework.Vector2(10, 10), 0, false); }
public override void Draw(SpriteBatchUI spriteBatch) { base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { Texture2D texture = getTextureFromMouseState(); if (Caption != string.Empty) m_textRenderer.Text = Caption; spriteBatch.Draw2D(texture, new Rectangle(X, Y, Width, Height), 0, false, false); if (DoDrawBounds) DrawBounds(spriteBatch, Color.Black); if (Caption != string.Empty) { int yoffset = MouseDownOnThis ? 1 : 0; m_textRenderer.Draw(spriteBatch, new Point(X + (Width - m_textRenderer.Width) / 2, Y + yoffset + (Height - m_textRenderer.Height) / 2)); } base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { // up button spriteBatch.Draw2D(m_btnUpClicked ? m_gumpUpButton[1] : m_gumpUpButton[0], new Point(X, Y), 0, false, false); // scrollbar background spriteBatch.Draw2D(m_gumpBackground[0], new Point(X, Y + m_gumpUpButton[0].Height), 0, false, false); int middlewidth = BarHeight - m_gumpUpButton[0].Height - m_gumpDownButton[0].Height - m_gumpBackground[0].Height - m_gumpBackground[2].Height; spriteBatch.Draw2DTiled(m_gumpBackground[1], new Rectangle(X, Y + m_gumpUpButton[0].Height + m_gumpBackground[0].Height, m_gumpBackground[0].Width, middlewidth), 0, false, false); spriteBatch.Draw2D(m_gumpBackground[2], new Point(X, Y + BarHeight - m_gumpDownButton[0].Height - m_gumpBackground[2].Height), 0, false, false); // down button spriteBatch.Draw2D(m_btnDownClicked ? m_gumpDownButton[1] : m_gumpDownButton[0], new Point(X, Y + Height - m_gumpDownButton[0].Height), 0, false, false); // slider spriteBatch.Draw2D(m_gumpSlider, new Point(X + (m_gumpBackground[0].Width - m_gumpSlider.Width) / 2, Y + m_gumpUpButton[0].Height + 1 + (int)m_sliderY), 0, false, false); base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { m_textRenderer.Draw(spriteBatch, Position); base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { int y = InputState.Y - 20; for (int i = m_textEntries.Count - 1; i >= 0; i--) { y -= m_textEntries[i].TextHeight; m_textEntries[i].Draw(spriteBatch, new Point(1, y)); } base.Draw(spriteBatch); }
public void Draw(SpriteBatchUI sb, Point position) { Point p = new Point(position.X - m_Offset.X, position.Y - m_Offset.Y); sb.Draw2D(m_Texture, p, m_SourceRect, m_Hue, false, false); }
public void Draw(SpriteBatchUI sb, Point position) { m_renderer.Draw(sb, position); }
public override void Draw(SpriteBatchUI spriteBatch) { m_textRenderer.Draw(spriteBatch, Position); if (m_caratBlinkOn) m_caratRenderer.Draw(spriteBatch, new Point(X + m_textRenderer.Width, Y)); base.Draw(spriteBatch); }
public override void Draw(SpriteBatchUI spriteBatch) { spriteBatch.Draw2DTiled(m_bgGump, new Rectangle(X, Y, Area.Width, Area.Height), 0, false, false); base.Draw(spriteBatch); }