예제 #1
0
        static SpawnGroup()
        {
            string path = Path.Combine(Core.BaseDirectory, "Data/SpawnDefinitions.xml");

            if (!File.Exists(path))
            {
                return;
            }

            try
            {
                XmlDocument doc = new XmlDocument();
                doc.Load(path);

                XmlElement root = doc["spawnDefinitions"];
                if (root == null)
                {
                    return;
                }

                foreach (XmlElement xmlDef in root.SelectNodes("spawnGroup"))
                {
                    string name = null;
                    if (!Region.ReadString(xmlDef, "name", ref name))
                    {
                        continue;
                    }

                    List <SpawnGroupElement> list = new List <SpawnGroupElement>();
                    foreach (XmlNode node in xmlDef.ChildNodes)
                    {
                        XmlElement el = node as XmlElement;

                        if (el != null)
                        {
                            SpawnDefinition def = GetSpawnDefinition(el);
                            if (def == null)
                            {
                                continue;
                            }

                            int weight = 1;
                            Region.ReadInt32(el, "weight", ref weight, false);

                            SpawnGroupElement groupElement = new SpawnGroupElement(def, weight);
                            list.Add(groupElement);
                        }
                    }

                    SpawnGroupElement[] elements = list.ToArray();
                    SpawnGroup          group    = new SpawnGroup(name, elements);
                    Register(group);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Could not load SpawnDefinitions.xml: " + ex.Message);
            }
        }
예제 #2
0
        public override ISpawnable Spawn(SpawnEntry entry)
        {
            int index = Utility.Random(m_TotalWeight);

            for (int i = 0; i < m_Elements.Length; i++)
            {
                SpawnGroupElement element = m_Elements[i];

                if (index < element.Weight)
                {
                    return(element.SpawnDefinition.Spawn(entry));
                }

                index -= element.Weight;
            }

            return(null);
        }