public override void OnResponse(NetState sender, RelayInfo info) { if (m_Skeleton == null || m_Skeleton.Deleted || m_House == null) { return; } HangingSkeleton banner = null; if (info.ButtonID == (int)Buttons.East) { banner = new HangingSkeleton(GetWestItemID(m_ItemID)); } if (info.ButtonID == (int)Buttons.South) { banner = new HangingSkeleton(m_ItemID); } if (banner != null) { m_House.Addons.Add(banner); banner.IsRewardItem = m_Skeleton.IsRewardItem; banner.MoveToWorld(m_Location, sender.Mobile.Map); m_Skeleton.Delete(); } }
protected override void OnTarget(Mobile from, object targeted) { if (m_Skeleton == null || m_Skeleton.Deleted) { return; } if (m_Skeleton.IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && house.IsOwner(from)) { IPoint3D p = targeted as IPoint3D; Map map = from.Map; if (p == null || map == null) { return; } Point3D p3d = new Point3D(p); ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue]; if (map.CanFit(p3d, id.Height)) { house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house != null && house.IsOwner(from)) { bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); if (north && west) { from.CloseGump(typeof(FacingGump)); from.SendGump(new FacingGump(m_Skeleton, m_ItemID, p3d, house)); } else if (north || west) { HangingSkeleton banner = null; if (north) { banner = new HangingSkeleton(m_ItemID); } else if (west) { banner = new HangingSkeleton(GetWestItemID(m_ItemID)); } house.Addons.Add(banner); banner.IsRewardItem = m_Skeleton.IsRewardItem; banner.MoveToWorld(p3d, map); m_Skeleton.Delete(); } else { from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall. } } else { from.SendLocalizedMessage(1042036); // That location is not in your house. } } else { from.SendLocalizedMessage(500269); // You cannot build that there. } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } }