public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3) { Weight = 8.0; Layer = Layer.OneHanded; Hue = CraftResources.GetHue(resource); }
public RunicDovetailSaw(CraftResource resource, int uses) : base(resource, uses, 0x1028) { Weight = 2.0; Hue = CraftResources.GetHue(resource); }
public BaseGlovesOfMining(int bonus, int itemID) : base(itemID) { m_Bonus = bonus; this.Hue = CraftResources.GetHue((CraftResource)Utility.RandomMinMax((int)CraftResource.DullCopper, (int)CraftResource.Valorite)); }
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue) { Type resourceType = typeRes; if (resourceType == null) { resourceType = craftItem.Resources.GetAt(0).ItemType; } Resource = CraftResources.GetFromType(resourceType); CraftContext context = craftSystem.GetContext(from); if (context != null && context.DoNotColor) { Hue = 0; } if (1 < craftItem.Resources.Count) { resourceType = craftItem.Resources.GetAt(1).ItemType; if (resourceType == typeof(StarSapphire)) { GemType = GemType.StarSapphire; } else if (resourceType == typeof(Emerald)) { GemType = GemType.Emerald; } else if (resourceType == typeof(Sapphire)) { GemType = GemType.Sapphire; } else if (resourceType == typeof(Ruby)) { GemType = GemType.Ruby; } else if (resourceType == typeof(Citrine)) { GemType = GemType.Citrine; } else if (resourceType == typeof(Amethyst)) { GemType = GemType.Amethyst; } else if (resourceType == typeof(Tourmaline)) { GemType = GemType.Tourmaline; } else if (resourceType == typeof(Amber)) { GemType = GemType.Amber; } else if (resourceType == typeof(Diamond)) { GemType = GemType.Diamond; } } return(1); }
public ColoredAnvil() : this(CraftResources.GetHue((CraftResource)Utility.RandomMinMax((int)CraftResource.DullCopper, (int)CraftResource.Valorite))) { }
private bool Resmelt(Mobile from, Item item, CraftResource resource) { try { if (CraftResources.GetType(resource) != CraftResourceType.Metal) { return(false); } CraftResourceInfo info = CraftResources.GetInfo(resource); if (info == null || info.ResourceTypes.Length == 0) { return(false); } CraftItem craftItem = DefBlacksmithy.CraftSystem.CraftItems.SearchFor(item.GetType()); if (craftItem == null || craftItem.Resources.Count == 0) { return(false); } CraftRes craftResource = craftItem.Resources.GetAt(0); if (craftResource.Amount < 2) { return(false); // Not enough metal to resmelt } double difficulty = 0.0; switch (resource) { case CraftResource.DullCopper: difficulty = 65.0; break; case CraftResource.ShadowIron: difficulty = 70.0; break; case CraftResource.Copper: difficulty = 75.0; break; case CraftResource.Bronze: difficulty = 80.0; break; case CraftResource.Gold: difficulty = 85.0; break; case CraftResource.Agapite: difficulty = 90.0; break; case CraftResource.Verite: difficulty = 95.0; break; case CraftResource.Valorite: difficulty = 99.0; break; } Type resourceType = info.ResourceTypes[0]; Item ingot = (Item)Activator.CreateInstance(resourceType); if (item is DragonBardingDeed || (item is BaseArmor && ((BaseArmor)item).PlayerConstructed) || (item is BaseWeapon && ((BaseWeapon)item).PlayerConstructed) || (item is BaseClothing && ((BaseClothing)item).PlayerConstructed)) { double mining = from.Skills[SkillName.Mining].Value; if (mining > 100.0) { mining = 100.0; } double amount = (((4 + mining) * craftResource.Amount - 4) * 0.0068); if (amount < 2) { ingot.Amount = 2; } else { ingot.Amount = (int)amount; } } else { ingot.Amount = 2; } if (difficulty > from.Skills[SkillName.Mining].Value) { m_Failure = true; ingot.Delete(); } else { item.Delete(); } from.AddToBackpack(ingot); from.PlaySound(0x2A); from.PlaySound(0x240); return(true); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } return(false); }
public RunicFletcherTool(CraftResource resource, int uses) : base(resource, uses, 0x1022) { Weight = 2.0; Hue = CraftResources.GetHue(resource); }
public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D) { Weight = 2.0; Hue = CraftResources.GetHue(resource); }