예제 #1
0
        public VendorList FindVendorList(Type type)
        {
            List <VendorList> vendorLists = VendorLists;

            for (int i = 0; i < vendorLists.Count; ++i)
            {
                VendorList vendorList = vendorLists[i];

                if (vendorList.Definition.Type == type)
                {
                    return(vendorList);
                }
            }

            return(null);
        }
예제 #2
0
        public bool RegisterVendor(BaseFactionVendor vendor)
        {
            if (vendor == null)
            {
                return(false);
            }

            VendorList vendorList = FindVendorList(vendor.GetType());

            if (vendorList == null)
            {
                return(false);
            }

            vendorList.Vendors.Add(vendor);
            return(true);
        }
예제 #3
0
        public bool UnregisterVendor(BaseFactionVendor vendor)
        {
            if (vendor == null)
            {
                return(false);
            }

            VendorList vendorList = FindVendorList(vendor.GetType());

            if (vendorList == null)
            {
                return(false);
            }

            if (!vendorList.Vendors.Contains(vendor))
            {
                return(false);
            }

            vendorList.Vendors.Remove(vendor);
            return(true);
        }
예제 #4
0
        public FinanceGump(PlayerMobile from, Faction faction, Town town) : base(50, 50)
        {
            m_From    = from;
            m_Faction = faction;
            m_Town    = town;


            AddPage(0);

            AddBackground(0, 0, 320, 410, 5054);
            AddBackground(10, 10, 300, 390, 3000);

            #region General
            AddPage(1);

            AddHtmlLocalized(20, 30, 260, 25, 1011541, false, false); // FINANCE MINISTER


            AddHtmlLocalized(55, 90, 200, 25, 1011539, false, false); // CHANGE PRICES
            AddButton(20, 90, 4005, 4007, 0, GumpButtonType.Page, 2);

            AddHtmlLocalized(55, 120, 200, 25, 1011540, false, false); // BUY SHOPKEEPERS
            AddButton(20, 120, 4005, 4007, 0, GumpButtonType.Page, 3);

            AddHtmlLocalized(55, 150, 200, 25, 1011495, false, false); // VIEW FINANCES
            AddButton(20, 150, 4005, 4007, 0, GumpButtonType.Page, 4);

            AddHtmlLocalized(55, 360, 200, 25, 1011441, false, false); // EXIT
            AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0);
            #endregion

            #region Change Prices
            AddPage(2);

            AddHtmlLocalized(20, 30, 200, 25, 1011539, false, false); // CHANGE PRICES

            for (int i = 0; i < m_PriceOffsets.Length; ++i)
            {
                int ofs = m_PriceOffsets[i];

                int x = 20 + ((i / 6) * 150);
                int y = 90 + ((i % 6) * 30);

                AddRadio(x, y, 208, 209, (town.Tax == ofs), i + 1);

                if (ofs < 0)
                {
                    AddLabel(x + 35, y, 0x26, String.Concat("- ", -ofs, "%"));
                }
                else
                {
                    AddLabel(x + 35, y, 0x12A, String.Concat("+ ", ofs, "%"));
                }
            }

            AddRadio(20, 270, 208, 209, (town.Tax == 0), 0);
            AddHtmlLocalized(55, 270, 90, 25, 1011542, false, false);  // normal

            AddHtmlLocalized(55, 330, 200, 25, 1011509, false, false); // Set Prices
            AddButton(20, 330, 4005, 4007, ToButtonID(0, 0), GumpButtonType.Reply, 0);

            AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page
            AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
            #endregion

            #region Buy Shopkeepers
            AddPage(3);

            AddHtmlLocalized(20, 30, 200, 25, 1011540, false, false); // BUY SHOPKEEPERS

            List <VendorList> vendorLists = town.VendorLists;

            for (int i = 0; i < vendorLists.Count; ++i)
            {
                VendorList list = vendorLists[i];

                AddButton(20, 90 + (i * 40), 4005, 4007, 0, GumpButtonType.Page, 5 + i);
                AddItem(55, 90 + (i * 40), list.Definition.ItemID);
                AddHtmlText(100, 90 + (i * 40), 200, 25, list.Definition.Label, false, false);
            }

            AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false);  //	Previous page
            AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
            #endregion

            #region View Finances
            AddPage(4);

            int financeUpkeep = town.FinanceUpkeep;
            int sheriffUpkeep = town.SheriffUpkeep;
            int dailyIncome   = town.DailyIncome;
            int netCashFlow   = town.NetCashFlow;


            AddHtmlLocalized(20, 30, 300, 25, 1011524, false, false); // FINANCE STATEMENT

            AddHtmlLocalized(20, 80, 300, 25, 1011538, false, false); // Current total money for town :
            AddLabel(20, 100, 0x44, town.Silver.ToString());

            AddHtmlLocalized(20, 130, 300, 25, 1011520, false, false); // Finance Minister Upkeep :
            AddLabel(20, 150, 0x44, financeUpkeep.ToString("N0"));     // NOTE: Added 'N0'

            AddHtmlLocalized(20, 180, 300, 25, 1011521, false, false); // Sheriff Upkeep :
            AddLabel(20, 200, 0x44, sheriffUpkeep.ToString("N0"));     // NOTE: Added 'N0'

            AddHtmlLocalized(20, 230, 300, 25, 1011522, false, false); // Town Income :
            AddLabel(20, 250, 0x44, dailyIncome.ToString("N0"));       // NOTE: Added 'N0'

            AddHtmlLocalized(20, 280, 300, 25, 1011523, false, false); // Net Cash flow per day :
            AddLabel(20, 300, 0x44, netCashFlow.ToString("N0"));       // NOTE: Added 'N0'

            AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page
            AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
            #endregion

            #region Shopkeeper Pages
            for (int i = 0; i < vendorLists.Count; ++i)
            {
                VendorList vendorList = vendorLists[i];

                AddPage(5 + i);

                AddHtmlText(60, 30, 300, 25, vendorList.Definition.Header, false, false);
                AddItem(20, 30, vendorList.Definition.ItemID);

                AddHtmlLocalized(20, 90, 200, 25, 1011514, false, false); // You have :
                AddLabel(230, 90, 0x26, vendorList.Vendors.Count.ToString());

                AddHtmlLocalized(20, 120, 200, 25, 1011515, false, false); // Maximum :
                AddLabel(230, 120, 0x256, vendorList.Definition.Maximum.ToString());

                AddHtmlLocalized(20, 150, 200, 25, 1011516, false, false);             // Cost :
                AddLabel(230, 150, 0x44, vendorList.Definition.Price.ToString("N0"));  // NOTE: Added 'N0'

                AddHtmlLocalized(20, 180, 200, 25, 1011517, false, false);             // Daily Pay :
                AddLabel(230, 180, 0x37, vendorList.Definition.Upkeep.ToString("N0")); // NOTE: Added 'N0'

                AddHtmlLocalized(20, 210, 200, 25, 1011518, false, false);             // Current Silver :
                AddLabel(230, 210, 0x44, town.Silver.ToString("N0"));                  // NOTE: Added 'N0'

                AddHtmlLocalized(20, 240, 200, 25, 1011519, false, false);             // Current Payroll :
                AddLabel(230, 240, 0x44, financeUpkeep.ToString("N0"));                // NOTE: Added 'N0'

                AddHtmlText(55, 300, 200, 25, vendorList.Definition.Label, false, false);
                if (town.Silver >= vendorList.Definition.Price)
                {
                    AddButton(20, 300, 4005, 4007, ToButtonID(1, i), GumpButtonType.Reply, 0);
                }
                else
                {
                    AddImage(20, 300, 4020);
                }

                AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page
                AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 3);
            }
            #endregion
        }
예제 #5
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            if (!m_Town.IsFinance(m_From) || m_Town.Owner != m_Faction)
            {
                m_From.SendLocalizedMessage(1010339); // You no longer control this city
                return;
            }

            int type, index;

            if (!FromButtonID(info.ButtonID, out type, out index))
            {
                return;
            }

            switch (type)
            {
            case 0:     // general
            {
                switch (index)
                {
                case 0:             // set price
                {
                    int[] switches = info.Switches;

                    if (switches.Length == 0)
                    {
                        break;
                    }

                    int opt    = switches[0];
                    int newTax = 0;

                    if (opt >= 1 && opt <= m_PriceOffsets.Length)
                    {
                        newTax = m_PriceOffsets[opt - 1];
                    }

                    if (m_Town.Tax == newTax)
                    {
                        break;
                    }

                    if (m_From.AccessLevel == AccessLevel.Player && !m_Town.TaxChangeReady)
                    {
                        TimeSpan remaining = DateTime.UtcNow - (m_Town.LastTaxChange + Town.TaxChangePeriod);

                        if (remaining.TotalMinutes < 4)
                        {
                            m_From.SendLocalizedMessage(1042165);                 // You must wait a short while before changing prices again.
                        }
                        else if (remaining.TotalMinutes < 10)
                        {
                            m_From.SendLocalizedMessage(1042166);                 // You must wait several minutes before changing prices again.
                        }
                        else if (remaining.TotalHours < 1)
                        {
                            m_From.SendLocalizedMessage(1042167);                 // You must wait up to an hour before changing prices again.
                        }
                        else if (remaining.TotalHours < 4)
                        {
                            m_From.SendLocalizedMessage(1042168);                 // You must wait a few hours before changing prices again.
                        }
                        else
                        {
                            m_From.SendLocalizedMessage(1042169);                 // You must wait several hours before changing prices again.
                        }
                    }
                    else
                    {
                        m_Town.Tax = newTax;

                        if (m_From.AccessLevel == AccessLevel.Player)
                        {
                            m_Town.LastTaxChange = DateTime.UtcNow;
                        }
                    }

                    break;
                }
                }

                break;
            }

            case 1:     // make vendor
            {
                List <VendorList> vendorLists = m_Town.VendorLists;

                if (index >= 0 && index < vendorLists.Count)
                {
                    VendorList vendorList = vendorLists[index];

                    Town town = Town.FromRegion(m_From.Region);

                    if (Town.FromRegion(m_From.Region) != m_Town)
                    {
                        m_From.SendLocalizedMessage(1010305);         // You must be in your controlled city to buy Items
                    }
                    else if (vendorList.Vendors.Count >= vendorList.Definition.Maximum)
                    {
                        m_From.SendLocalizedMessage(1010306);         // You currently have too many of this enhancement type to place another
                    }
                    else if (BaseBoat.FindBoatAt(m_From.Location, m_From.Map) != null)
                    {
                        m_From.SendMessage("You cannot place a vendor here");
                    }
                    else if (m_Town.Silver >= vendorList.Definition.Price)
                    {
                        BaseFactionVendor vendor = vendorList.Construct(m_Town, m_Faction);

                        if (vendor != null)
                        {
                            m_Town.Silver -= vendorList.Definition.Price;

                            vendor.MoveToWorld(m_From.Location, m_From.Map);
                            vendor.Home = vendor.Location;
                        }
                    }
                }

                break;
            }
            }
        }
예제 #6
0
        public void Capture(Faction f)
        {
            if (m_State.Owner == f)
            {
                return;
            }

            if (m_State.Owner == null) // going from unowned to owned
            {
                LastIncome = DateTime.UtcNow;
                f.Silver  += SilverCaptureBonus;
            }
            else if (f == null) // going from owned to unowned
            {
                LastIncome = DateTime.MinValue;
            }
            else // otherwise changing hands, income timer doesn't change
            {
                f.Silver += SilverCaptureBonus;
            }

            m_State.Owner = f;

            Sheriff = null;
            Finance = null;

            TownMonolith monolith = this.Monolith;

            if (monolith != null)
            {
                monolith.Faction = f;
            }

            List <VendorList> vendorLists = VendorLists;

            for (int i = 0; i < vendorLists.Count; ++i)
            {
                VendorList vendorList            = vendorLists[i];
                List <BaseFactionVendor> vendors = vendorList.Vendors;

                for (int j = vendors.Count - 1; j >= 0; --j)
                {
                    vendors[j].Delete();
                }
            }

            List <GuardList> guardLists = GuardLists;

            for (int i = 0; i < guardLists.Count; ++i)
            {
                GuardList guardList            = guardLists[i];
                List <BaseFactionGuard> guards = guardList.Guards;

                for (int j = guards.Count - 1; j >= 0; --j)
                {
                    guards[j].Delete();
                }
            }

            ConstructGuardLists();
        }