예제 #1
0
        public MahjongGame() : base(0xFAA)
        {
            Weight = 5.0;

            BuildWalls();
            m_DealerIndicator    = new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
            m_WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
            m_Dices     = new MahjongDices(this);
            m_Players   = new MahjongPlayers(this, MaxPlayers, BaseScore);
            m_LastReset = DateTime.UtcNow;
            m_Level     = SecureLevel.CoOwners;
        }
예제 #2
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 1:
            {
                m_Level = (SecureLevel)reader.ReadInt();

                goto case 0;
            }

            case 0:
            {
                if (version < 1)
                {
                    m_Level = SecureLevel.CoOwners;
                }

                int length = reader.ReadInt();
                m_Tiles = new MahjongTile[length];

                for (int i = 0; i < length; i++)
                {
                    m_Tiles[i] = new MahjongTile(this, reader);
                }

                m_DealerIndicator = new MahjongDealerIndicator(this, reader);

                m_WallBreakIndicator = new MahjongWallBreakIndicator(this, reader);

                m_Dices = new MahjongDices(this, reader);

                m_Players = new MahjongPlayers(this, reader);

                m_ShowScores      = reader.ReadBool();
                m_SpectatorVision = reader.ReadBool();

                m_LastReset = DateTime.UtcNow;

                break;
            }
            }
        }
예제 #3
0
        public MahjongTilesInfo(MahjongGame game, Mobile to) : base(0xDA)
        {
            MahjongTile[]  tiles   = game.Tiles;
            MahjongPlayers players = game.Players;

            EnsureCapacity(11 + 9 * tiles.Length);

            Stream.Write((int)game.Serial);
            Stream.Write((byte)0);
            Stream.Write((byte)0x4);

            Stream.Write((short)tiles.Length);

            foreach (MahjongTile tile in tiles)
            {
                Stream.Write((byte)tile.Number);

                if (tile.Flipped)
                {
                    int hand = tile.Dimensions.GetHandArea();

                    if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to || (game.SpectatorVision && players.IsSpectator(to)))
                    {
                        Stream.Write((byte)tile.Value);
                    }
                    else
                    {
                        Stream.Write((byte)0);
                    }
                }
                else
                {
                    Stream.Write((byte)0);
                }

                Stream.Write((short)tile.Position.Y);
                Stream.Write((short)tile.Position.X);
                Stream.Write((byte)tile.StackLevel);
                Stream.Write((byte)tile.Direction);

                Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
            }
        }
예제 #4
0
        public void ResetGame(Mobile from)
        {
            if (DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds(5.0))
            {
                return;
            }

            m_LastReset = DateTime.UtcNow;

            if (from != null)
            {
                m_Players.SendLocalizedMessage(1062771, from.Name); // ~1_name~ has reset the game.
            }
            m_Players.SendRelievePacket(true, true);

            BuildWalls();
            m_DealerIndicator    = new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
            m_WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
            m_Players            = new MahjongPlayers(this, MaxPlayers, BaseScore);
        }
예제 #5
0
        public MahjongPlayersInfo(MahjongGame game, Mobile to) : base(0xDA)
        {
            MahjongPlayers players = game.Players;

            EnsureCapacity(11 + 45 * players.Seats);

            Stream.Write((int)game.Serial);
            Stream.Write((byte)0);
            Stream.Write((byte)0x2);

            Stream.Write((byte)0);
            Stream.Write((byte)players.Seats);

            int n = 0;

            for (int i = 0; i < players.Seats; i++)
            {
                Mobile mobile = players.GetPlayer(i);

                if (mobile != null)
                {
                    Stream.Write((int)mobile.Serial);
                    Stream.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
                    Stream.Write((byte)i);

                    if (game.ShowScores || mobile == to)
                    {
                        Stream.Write((int)players.GetScore(i));
                    }
                    else
                    {
                        Stream.Write((int)0);
                    }

                    Stream.Write((short)0);
                    Stream.Write((byte)0);

                    Stream.Write(players.IsPublic(i));

                    Stream.WriteAsciiFixed(mobile.Name, 30);
                    Stream.Write(!players.IsInGamePlayer(i));

                    n++;
                }
                else if (game.ShowScores)
                {
                    Stream.Write((int)0);
                    Stream.Write((byte)0x2);
                    Stream.Write((byte)i);

                    Stream.Write((int)players.GetScore(i));

                    Stream.Write((short)0);
                    Stream.Write((byte)0);

                    Stream.Write(players.IsPublic(i));

                    Stream.WriteAsciiFixed("", 30);
                    Stream.Write(true);

                    n++;
                }
            }

            if (n != players.Seats)
            {
                Stream.Seek(10, System.IO.SeekOrigin.Begin);
                Stream.Write((byte)n);
            }
        }