예제 #1
0
        public ChampionPlatform(ChampionSpawn spawn)
        {
            m_Spawn = spawn;

            for (int x = -2; x <= 2; ++x)
            {
                for (int y = -2; y <= 2; ++y)
                {
                    AddComponent(0x750, x, y, -5);
                }
            }

            for (int x = -1; x <= 1; ++x)
            {
                for (int y = -1; y <= 1; ++y)
                {
                    AddComponent(0x750, x, y, 0);
                }
            }

            for (int i = -1; i <= 1; ++i)
            {
                AddComponent(0x751, i, 2, 0);
                AddComponent(0x752, 2, i, 0);

                AddComponent(0x753, i, -2, 0);
                AddComponent(0x754, -2, i, 0);
            }

            AddComponent(0x759, -2, -2, 0);
            AddComponent(0x75A, 2, 2, 0);
            AddComponent(0x75B, -2, 2, 0);
            AddComponent(0x75C, 2, -2, 0);
        }
예제 #2
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                m_Spawn = reader.ReadItem() as ChampionSpawn;

                if (m_Spawn == null)
                {
                    Delete();
                }

                break;
            }
            }
        }
예제 #3
0
 public ChampionAltar(ChampionSpawn spawn)
 {
     m_Spawn = spawn;
 }
예제 #4
0
 public IdolOfTheChampion(ChampionSpawn spawn) : base(0x1F18)
 {
     m_Spawn = spawn;
     Movable = false;
 }
예제 #5
0
 public ChampionSpawnRegion(ChampionSpawn spawn) : base(null, spawn.Map, Region.Find(spawn.Location, spawn.Map), spawn.SpawnArea)
 {
     m_Spawn = spawn;
 }
예제 #6
0
 public SliceTimer(ChampionSpawn spawn) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
 {
     m_Spawn  = spawn;
     Priority = TimerPriority.OneSecond;
 }
예제 #7
0
 public RestartTimer(ChampionSpawn spawn, TimeSpan delay) : base(delay)
 {
     m_Spawn  = spawn;
     Priority = TimerPriority.FiveSeconds;
 }