public static Offset <UdpMessages.ServerClientMessages.QueueUpdateMessage> CreateQueueUpdateMessage(FlatBufferBuilder builder, byte playersInQueue = 0) { builder.StartTable(1); QueueUpdateMessage.AddPlayersInQueue(builder, playersInQueue); return(QueueUpdateMessage.EndQueueUpdateMessage(builder)); }
public static QueueUpdateMessage GetRootAsQueueUpdateMessage(ByteBuffer _bb, QueueUpdateMessage obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }