예제 #1
0
 public static Offset <UdpMessages.ServerClientMessages.MatchInitializedMessage> CreateMatchInitializedMessage(FlatBufferBuilder builder,
                                                                                                               ulong clientToken = 0,
                                                                                                               byte playerNumber = 0,
                                                                                                               VectorOffset teamOnePlayersOffset = default(VectorOffset),
                                                                                                               VectorOffset teamTwoPlayersOffset = default(VectorOffset))
 {
     builder.StartTable(4);
     MatchInitializedMessage.AddClientToken(builder, clientToken);
     MatchInitializedMessage.AddTeamTwoPlayers(builder, teamTwoPlayersOffset);
     MatchInitializedMessage.AddTeamOnePlayers(builder, teamOnePlayersOffset);
     MatchInitializedMessage.AddPlayerNumber(builder, playerNumber);
     return(MatchInitializedMessage.EndMatchInitializedMessage(builder));
 }
예제 #2
0
 public static MatchInitializedMessage GetRootAsMatchInitializedMessage(ByteBuffer _bb, MatchInitializedMessage obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }