void RecvNetworkData() { if (platform.RecvPoll(1)) { int byteReceived = 0; UdpEndPoint ep = UdpEndPoint.Any; if (platform.RecvFrom(receiveBuffer, receiveBuffer.Length, ref byteReceived, ref ep)) { #if DEBUG if (random.NextDouble() < Config.SimulatedLoss) { UdpLog.Info("simulated loss of packet from {0}", ep.ToString()); return; } #endif UdpConnection cn; if (connLookup.TryGetValue(ep, out cn)) { cn.OnPacket(new UdpBitStream(receiveBuffer, byteReceived)); } else { RecvUnconnectedPacket(new UdpBitStream(receiveBuffer, byteReceived), ep); } } } }
void RecvNetworkData() { if (platform.RecvPoll(1)) { int bytes = 0; UdpEndPoint ep = UdpEndPoint.Any; UdpStream stream = GetReadStream(); if (platform.RecvFrom(stream.Data, stream.Data.Length, ref bytes, ref ep)) { //UdpLog.Debug("received packet from {0}", ep.ToString()); #if DEBUG if (ShouldDropPacket) { return; } if (ShouldDelayPacket) { DelayPacket(ep, stream.Data, bytes); return; } #endif RecvNetworkPacket(ep, stream, bytes); } } }
void RecvNetworkData() { if (platform.RecvPoll(1)) { int bytes = 0; UdpEndPoint ep = UdpEndPoint.Any; UdpStream stream = GetReadStream(); if (platform.RecvFrom(stream.Data, stream.Data.Length, ref bytes, ref ep)) { #if DEBUG if (ShouldDropPacket) { return; } if (ShouldDelayPacket) { DelayPacket(ep, stream.Data, bytes); return; } #endif RecvNetworkPacket(ep, stream, bytes); } } }