static void HandleScriptModifications()
        {
            UdonSharpSettings settings = UdonSharpSettings.GetSettings();

            if (settings != null)
            {
                if (!settings.autoCompileOnModify)
                {
                    modifiedScripts.Clear();
                    return;
                }

                if (settings.waitForFocus && !UnityEditorInternal.InternalEditorUtility.isApplicationActive)
                {
                    return;
                }
            }

            if (modifiedScripts.Count == 0)
            {
                return;
            }

            UdonSharpProgramAsset[] udonSharpPrograms = UdonSharpProgramAsset.GetAllUdonSharpPrograms();

            HashSet <UdonSharpProgramAsset> assetsToUpdate = new HashSet <UdonSharpProgramAsset>();

            foreach (MonoScript script in modifiedScripts)
            {
                foreach (UdonSharpProgramAsset programAsset in udonSharpPrograms)
                {
                    if (programAsset.sourceCsScript == script)
                    {
                        assetsToUpdate.Add(programAsset);
                    }
                }
            }

            try
            {
                if (assetsToUpdate.Count > 0)
                {
                    if (settings == null || settings.compileAllScripts)
                    {
                        UdonSharpProgramAsset.CompileAllCsPrograms();
                    }
                    else
                    {
                        UdonSharpCompiler compiler = new UdonSharpCompiler(assetsToUpdate.ToArray());
                        compiler.Compile();
                    }
                }
            }
            finally
            {
                modifiedScripts.Clear();
            }
        }
        static void HandleScriptModifications(List <MonoScript> scripts)
        {
            UdonSharpSettings settings = UdonSharpSettings.GetSettings();

            if (settings != null && !settings.autoCompileOnModify)
            {
                return;
            }

            string[] udonSharpDataAssets = AssetDatabase.FindAssets($"t:{typeof(UdonSharpProgramAsset).Name}");

            List <UdonSharpProgramAsset> udonSharpPrograms = new List <UdonSharpProgramAsset>();

            foreach (string dataGuid in udonSharpDataAssets)
            {
                udonSharpPrograms.Add(AssetDatabase.LoadAssetAtPath <UdonSharpProgramAsset>(AssetDatabase.GUIDToAssetPath(dataGuid)));
            }

            HashSet <UdonSharpProgramAsset> assetsToUpdate = new HashSet <UdonSharpProgramAsset>();

            foreach (MonoScript script in scripts)
            {
                foreach (UdonSharpProgramAsset programAsset in udonSharpPrograms)
                {
                    if (programAsset.sourceCsScript == script)
                    {
                        assetsToUpdate.Add(programAsset);
                    }
                }
            }

            if (assetsToUpdate.Count > 0)
            {
                if (settings == null || settings.compileAllScripts)
                {
                    UdonSharpProgramAsset.CompileAllCsPrograms();
                }
                else
                {
                    UdonSharpCompiler compiler = new UdonSharpCompiler(assetsToUpdate.ToArray());
                    compiler.Compile();
                }
            }
        }
예제 #3
0
        public bool OnBuildRequested(VRCSDKRequestedBuildType requestedBuildType)
        {
            if (requestedBuildType == VRCSDKRequestedBuildType.Avatar)
            {
                return(true);
            }

            if (UdonSharpSettings.GetSettings()?.disableUploadCompile ?? false)
            {
                return(true);
            }

            UdonSharpProgramAsset.CompileAllCsPrograms(true, false);
            UdonSharpEditorCache.SaveAllCache();

            if (UdonSharpProgramAsset.AnyUdonSharpScriptHasError())
            {
                Debug.LogError("[<color=#FF00FF>UdonSharp</color>] Failed to compile UdonSharp scripts for build, check error log for details.");
                UdonSharpUtils.ShowEditorNotification("Failed to compile UdonSharp scripts for build, check error log for details.");
                return(false);
            }

            return(true);
        }
        static void HandleScriptModifications()
        {
            UdonSharpSettings settings = UdonSharpSettings.GetSettings();

            if (settings != null)
            {
                if (!settings.autoCompileOnModify)
                {
                    modifiedScripts.Clear();
                    return;
                }

                if (settings.waitForFocus && !UnityEditorInternal.InternalEditorUtility.isApplicationActive)
                {
                    return;
                }
            }

            if (modifiedScripts.Count == 0)
            {
                return;
            }

            string[] udonSharpDataAssets = AssetDatabase.FindAssets($"t:{typeof(UdonSharpProgramAsset).Name}");

            List <UdonSharpProgramAsset> udonSharpPrograms = new List <UdonSharpProgramAsset>();

            foreach (string dataGuid in udonSharpDataAssets)
            {
                udonSharpPrograms.Add(AssetDatabase.LoadAssetAtPath <UdonSharpProgramAsset>(AssetDatabase.GUIDToAssetPath(dataGuid)));
            }

            HashSet <UdonSharpProgramAsset> assetsToUpdate = new HashSet <UdonSharpProgramAsset>();

            foreach (MonoScript script in modifiedScripts)
            {
                foreach (UdonSharpProgramAsset programAsset in udonSharpPrograms)
                {
                    if (programAsset.sourceCsScript == script)
                    {
                        assetsToUpdate.Add(programAsset);
                    }
                }
            }

            try
            {
                if (assetsToUpdate.Count > 0)
                {
                    if (settings == null || settings.compileAllScripts)
                    {
                        UdonSharpProgramAsset.CompileAllCsPrograms();
                    }
                    else
                    {
                        UdonSharpCompiler compiler = new UdonSharpCompiler(assetsToUpdate.ToArray());
                        compiler.Compile();
                    }
                }
            }
            finally
            {
                modifiedScripts.Clear();
            }

            modifiedScripts.Clear();
        }