void StartServer() { if (client == null) { client = new NetworkClient(); client.RegisterHandler(MsgType.Connect, OnConnect); client.RegisterHandler(MsgType.Disconnect, OnDisconnect); client.RegisterHandler(AlgorithmMessage.GetCustomMsgType(), OnAlgorithm); client.RegisterHandler(AlgorithmRespectMessage.GetCustomMsgType(), OnAlgorithmRespect); client.RegisterHandler(PlayerInformationMessage.GetCustomMsgType(), OnPlayerInformation); client.RegisterHandler(PlayerPaintTileMessage.GetCustomMsgType(), OnPlayerPaintTile); client.RegisterHandler(PaintingColorMessage.GetCustomMsgType(), OnPaintingColor); client.RegisterHandler(PlayerPositionMessage.GetCustomMsgType(), OnPlayerPosition); client.RegisterHandler(PlayerReachedTheEndMessage.GetCustomMsgType(), OnPlayerReachedTheEnd); client.RegisterHandler(PlayerRotationMessage.GetCustomMsgType(), OnPlayerRotation); client.RegisterHandler(PlayerTilesToPaintMessage.GetCustomMsgType(), OnPlayerTilesToPaint); client.RegisterHandler(ForwardDirecMessage.GetCustomMsgType(), OnForwardDirReceive); client.RegisterHandler(ScannedDistanceMessage.GetCustomMsgType(), OnScannedDistance); client.RegisterHandler(CompassRotationMessage.GetCustomMsgType(), OnCompassRotation); //client.RegisterHandler(ReturnToDivergencePointAnswerMessage.GetCustomMsgType(), OnReturnToDivergencePointAnswer); client.Connect(pairedIpAdress.Value, serverPort); } else { Client.Instance.State.Value = ClientGameState.Ready; } }
// Tools // For both scanners public void SendToolScannedDistance(float scannedDistance) { ScannedDistanceMessage msg = new ScannedDistanceMessage(); msg.distance = scannedDistance; // Client.Instance.Labyrinth.Value.GetTilesToPaint(); clientConnection.Send(msg.GetMsgType(), msg); }
private void OnScannedDistance(NetworkMessage netMsg) { ScannedDistanceMessage msg = netMsg.ReadMessage <ScannedDistanceMessage>(); tabletTools.ScannedDistance.Value = msg.distance; }