public void CreateSinglePlayerMenu() { Menu menu = new Menu(new Vector2(200), 85, true, GFX.sfTitle, Color.White, new Vector2(0.5f), Align.Left, SinglePlayerBack); menu.OnSelect = Menus.SelectText; menu.OnDeselect = Menus.DeselectText; menu.AddMenuItem(new Text("Campaign", Campaign)); menu.AddMenuItem(new Text("Classic", Classic)); Menus.SinglePlayerMenu = menu; menuM.AddMenu(Menus.SinglePlayerMenu); }
public void CreateMultiPlayerMenu() { Menu menu = new Menu(new Vector2(200), 85, true, GFX.sfTitle, Color.White, new Vector2(0.5f), Align.Left, MultiPlayerBack); menu.OnSelect = Menus.SelectText; menu.OnDeselect = Menus.DeselectText; menu.AddMenuItem(new Text("Co-op", Coop)); menu.AddMenuItem(new Text("Player v Player", PVP)); Menus.MultiPlayerMenu = menu; menuM.AddMenu(Menus.MultiPlayerMenu); }
public void CreateOptionMenu() { Menu menu = new Menu(new Vector2(200), 85, true, GFX.sfTitle, Color.White, new Vector2(0.5f), Align.Left, OptionBack); menu.OnSelect = Menus.SelectText; menu.OnDeselect = Menus.DeselectText; menu.AddMenuItem(new Text("Graphics", Graphics)); menu.AddMenuItem(new Text("Sound", Sound)); Menus.OptionsMenu = menu; menuM.AddMenu(Menus.OptionsMenu); }
public void CreateMainMenu() { Menu menu = new Menu(new Vector2(200), 85, true, GFX.sfTitle, Color.White, new Vector2(0.5f), Align.Left, MainMenuBack); menu.OnSelect = Menus.SelectText; menu.OnDeselect = Menus.DeselectText; menu.AddMenuItem(new Text("Single Player", SinglePlayer)); menu.AddMenuItem(new Text("Multiplayer", Multiplayer)); menu.AddMenuItem(new Text("Options", Options)); menu.AddMenuItem(new Text("Exit", engine.Exit)); Menus.MainMenu = menu; menuM.AddMenu(Menus.MainMenu); }