예제 #1
0
        /**
	     * UAVTalk takes care of it's own transactions but if the caller knows
	     * it wants to give up on one (after a timeout) then it can cancel it
	     * @return True if that object was pending, False otherwise
	     */
        public bool cancelPendingTransaction(UAVObject obj) {
		    lock (respObj) {
			    if(respObj != null && respObj.getObjID() == obj.getObjID()) {
				    if(transactionListener != null) {
					   Debug.WriteLine("Canceling transaction: " + respObj.getName());
					    transactionListener.TransactionFailed(respObj);
				    }
				    respObj = null;
				    return true;
			    } else
				    return false;
		    }
	    }
예제 #2
0
        private void updateObjReq(UAVObject obj) {
		    bool succeeded = false;

		    // The lock on UAVTalk must be release before the transaction succeeded signal is sent
		    // because otherwise if a transaction timeout occurs at the same time we can get a
		    // deadlock:
		    // 1. processInputStream -> updateObjReq (locks uavtalk) -> tranactionCompleted (locks transInfo)
		    // 2. transactionTimeout (locks transInfo) -> sendObjectRequest -> ? -> setupTransaction (locks uavtalk)
            lock (updateObjReqSyncLock)
            {
			    if(respObj != null && respType == uavConsts.TYPE_OBJ_REQ && respObj.getObjID() == obj.getObjID() &&
					    ((respObj.getInstID() == obj.getInstID() || !respAllInstances))) {

				    // Indicate complete
				    respObj = null;
				    succeeded = true;
			    }
		    }

		    // Notify listener
		    if (succeeded && transactionListener != null)
				    transactionListener.TransactionSucceeded(obj);
	    }
예제 #3
0
        /**
	     * This is the code that sets up a new UAVTalk packet that expects a response.
	     */
        private void setupTransaction(UAVObject obj, bool allInstances, int type) {
            lock(this)
            {
			    // Only cancel if it is for a different object
			    if(respObj != null && respObj.getObjID() != obj.getObjID())
				    cancelPendingTransaction(obj);

			    respObj = obj;
			    respAllInstances = allInstances;
			    respType = type;
		    }
	    }
예제 #4
0
        /**
	     * Send an object through the telemetry link.
	     * @throws IOException
	     * @param[in] obj Object handle to send
	     * @param[in] type Transaction type \return Success (true), Failure (false)
	     */
        private bool transmitSingleObject(UAVObject obj, int type, bool allInstances)
        {
            int length;
            int allInstId = uavConsts.ALL_INSTANCES;

            ByteBuffer bbuf = new ByteBuffer(uavConsts.MAX_PACKET_LENGTH);
            
            // Determine data length
            if (type == uavConsts.TYPE_OBJ_REQ || type == uavConsts.TYPE_ACK)
            {
                length = 0;
            }
            else
            {
                length = obj.getNumBytes();
            }

            // Setup type and object id fields
            bbuf.put((byte)(uavConsts.SYNC_VAL & 0xff));
            bbuf.put((byte)(type & 0xff));
            bbuf.putShort((UInt16)(length + 2 /* SYNC, Type */+ 2 /* Size */+ 4 /* ObjID */+ (obj
                            .isSingleInstance() ? 0 : 2)));
            bbuf.putUint32((UInt32)obj.getObjID());

            // Setup instance ID if one is required
            if (!obj.isSingleInstance())
            {
                // Check if all instances are requested
                if (allInstances)
                    bbuf.putShort((UInt16)(allInstId & 0xffff));
                else
                    bbuf.putShort((UInt16)(obj.getInstID() & 0xffff));
            }

            // Check length
            if (length >= uavConsts.MAX_PAYLOAD_LENGTH)
                return false;

            // Copy data (if any)
            if (length > 0)
                try
                {
                    if (obj.pack(bbuf) == 0)
                        return false;
                }
                catch (Exception e)
                {
                    // TODO Auto-generated catch block
                    Debug.Write(e.Message);
                    return false;
                }

            // Calculate checksum
            bbuf.put((byte)(CRC.updateCRC(0, bbuf.array(), bbuf.position()) & 0xff));

            int packlen = bbuf.position();
            bbuf.position(0);
            byte[] dst = new byte[packlen];
            bbuf.get(dst, 0, packlen);

            if (type == uavConsts.TYPE_OBJ_ACK || type == uavConsts.TYPE_OBJ_REQ)
            {
                // Once we send a UAVTalk packet that requires an ack or object let's set up
                // the transaction here
                setupTransaction(obj, allInstances, type);
            }

            ch.write(dst);


            // Update stats
            ++txStats.Objects;
            txStats.Bytes += bbuf.position();
            txStats.ObjectBytes += length;

            // Done
            return true;
        }
예제 #5
0
        /**
	     * Send an object through the telemetry link.
	     * @param[in] obj Object to send
	     * @param[in] type Transaction type
	     * @param[in] allInstances True is all instances of the object are to be sent
	     * @return Success (true), Failure (false)
	     * @throws IOException
	     */
	    private bool transmitObject(UAVObject obj, int type, bool allInstances) 
        {
		    // If all instances are requested on a single instance object it is an
		    // error
		    if (allInstances && obj.isSingleInstance()) {
			    allInstances = false;
		    }

		    // Process message type
            if (type == uavConsts.TYPE_OBJ || type == uavConsts.TYPE_OBJ_ACK)
            {
			    if (allInstances) {
				    // Get number of instances
				    int numInst = objMgr.getNumInstances(obj.getObjID());
				    // Send all instances
				    for (int instId = 0; instId < numInst; ++instId) {
					    // TODO: This code is buggy probably.  We should send each request
					    // and wait for an ack in the case of an TYPE_OBJ_ACK
                        Debug.Assert(type != uavConsts.TYPE_OBJ_ACK); // catch any buggy calls

					    UAVObject inst = objMgr.getObject(obj.getObjID(), instId);
					    transmitSingleObject(inst, type, false);
				    }
				    return true;
			    } else {
				    return transmitSingleObject(obj, type, false);
			    }
            }
            else if (type == uavConsts.TYPE_OBJ_REQ)
            {
                return transmitSingleObject(obj, uavConsts.TYPE_OBJ_REQ, allInstances);
            }
            else if (type == uavConsts.TYPE_ACK)
            {
			    if (!allInstances) {
                    return transmitSingleObject(obj, uavConsts.TYPE_ACK, false);
			    } else {
				    return false;
			    }
		    } else {
			    return false;
		    }
	    }
예제 #6
0
	    private void updateAck(UAVObject obj) {
            lock (updateAckSyncLock)
            {
                Debug.WriteLine("Received ack: " + obj.getName());
                //Assert.assertNotNull(obj);
                if (respObj != null && respObj.getObjID() == obj.getObjID()
                        && (respObj.getInstID() == obj.getInstID() || respAllInstances))
                {

                    // Indicate complete
                    respObj = null;

                    // Notify listener
                    if (transactionListener != null)
                        transactionListener.TransactionSucceeded(obj);
                }
            }
	    }
예제 #7
0
	    private void receivedNack(UAVObject obj)
	    {
            lock (receivedNackSyncLock)
            {
                if (respObj != null && (respType == uavConsts.TYPE_OBJ_REQ || respType == uavConsts.TYPE_OBJ_ACK) &&
                        respObj.getObjID() == obj.getObjID())
                {

                    Debug.WriteLine("NAK: " + obj.getName());

                    // Indicate complete
                    respObj = null;

                    // Notify listener
                    if (transactionListener != null)
                        transactionListener.TransactionFailed(obj);
                }
            }
	    }