예제 #1
0
 public static void RemoveAllRoomRawInfo()
 {
     //UWB_Texturing.Menu.RemoveAllRoomRawInfo();
     MenuHandler.RemoveAllRoomRawInfo();
 }
예제 #2
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 public static void RemoveAllRoomPrefabs()
 {
     //UWB_Texturing.Menu.RemoveAllRoomPrefabs();
     MenuHandler.RemoveAllRoomPrefabs();
 }
예제 #3
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 public static void RemoveAllRoomResources()
 {
     //UWB_Texturing.Menu.RemoveAllRoomResources();
     MenuHandler.RemoveAllRoomResources();
 }
예제 #4
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 public static void InstantiateAllRoomPrefabs()
 {
     //UWB_Texturing.Menu.InstantiateAllRoomPrefabs();
     MenuHandler.InstantiateAllRoomPrefabs();
 }
예제 #5
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 public static void RemoveRoomObject()
 {
     //UWB_Texturing.Menu.RemoveRoomObject();
     MenuHandler.RemoveRoomObject();
 }
예제 #6
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 public static void UnpackAllRoomBundles()
 {
     //UWB_Texturing.Menu.UnpackAllRoomBundles();
     MenuHandler.UnpackAllRoomBundles();
 }
예제 #7
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 public static void ProcessAllRooms()
 {
     MenuHandler.ProcessAllRooms();
 }
예제 #8
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 public static void UnpackRoomResourceBundle()
 {
     //UWB_Texturing.Menu.UnpackRoomResourceBundle();
     MenuHandler.UnpackRoomResourceBundle();
 }
예제 #9
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 public static void InstantiateRoom()
 {
     //UWB_Texturing.Menu.InstantiateRoom();
     MenuHandler.InstantiateRoom();
 }
예제 #10
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 public static void PackRoomBundle()
 {
     //UWB_Texturing.Menu.PackRoomBundle();
     MenuHandler.PackRoomBundle();
 }
예제 #11
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 public static void PackAllRoomResourceBundles()
 {
     //UWB_Texturing.Menu.PackAllRoomResourceBundles();
     MenuHandler.PackAllRoomResourceBundles();
 }
예제 #12
0
 public static void RemoveAllEverything()
 {
     //UWB_Texturing.Menu.RemoveAllEverything();
     MenuHandler.RemoveAllEverything();
 }