public static void RemoveAllRoomRawInfo() { //UWB_Texturing.Menu.RemoveAllRoomRawInfo(); MenuHandler.RemoveAllRoomRawInfo(); }
public static void RemoveAllRoomPrefabs() { //UWB_Texturing.Menu.RemoveAllRoomPrefabs(); MenuHandler.RemoveAllRoomPrefabs(); }
public static void RemoveAllRoomResources() { //UWB_Texturing.Menu.RemoveAllRoomResources(); MenuHandler.RemoveAllRoomResources(); }
public static void InstantiateAllRoomPrefabs() { //UWB_Texturing.Menu.InstantiateAllRoomPrefabs(); MenuHandler.InstantiateAllRoomPrefabs(); }
public static void RemoveRoomObject() { //UWB_Texturing.Menu.RemoveRoomObject(); MenuHandler.RemoveRoomObject(); }
public static void UnpackAllRoomBundles() { //UWB_Texturing.Menu.UnpackAllRoomBundles(); MenuHandler.UnpackAllRoomBundles(); }
public static void ProcessAllRooms() { MenuHandler.ProcessAllRooms(); }
public static void UnpackRoomResourceBundle() { //UWB_Texturing.Menu.UnpackRoomResourceBundle(); MenuHandler.UnpackRoomResourceBundle(); }
public static void InstantiateRoom() { //UWB_Texturing.Menu.InstantiateRoom(); MenuHandler.InstantiateRoom(); }
public static void PackRoomBundle() { //UWB_Texturing.Menu.PackRoomBundle(); MenuHandler.PackRoomBundle(); }
public static void PackAllRoomResourceBundles() { //UWB_Texturing.Menu.PackAllRoomResourceBundles(); MenuHandler.PackAllRoomResourceBundles(); }
public static void RemoveAllEverything() { //UWB_Texturing.Menu.RemoveAllEverything(); MenuHandler.RemoveAllEverything(); }