private UWB_Primitive CreateSphereMesh() { UWB_XNAPrimitiveMesh m = new UWB_XNAPrimitiveMesh("sphere"); m.EnableTexturing(false); m.EnableLighting(true); return m; }
private UWB_Primitive CreateRectangle(RTRectangle r) { UWB_XNAPrimitiveMesh m = new UWB_XNAPrimitiveMesh("HiResFloor"); m.EnableTexturing(false); m.EnableLighting(true); return m; }