internal RTModelViewer() { m_DrawHelper.initializeModelTransform(); m_RootNode = new UWB_SceneNode("Scene"); NewSceneDatabase(); mCamera = new UWB_SceneNode(); UWB_SceneNode pAxisNode = new UWB_SceneNode("axis frame"); UWB_XFormInfo xf = pAxisNode.getXFormInfo(); xf.SetScale(new Vector3(3.0f, 3.0f, 3.0f)); pAxisNode.setXFormInfo(xf); UWB_XNAPrimitiveMeshAxis pMeshAxis = new UWB_XNAPrimitiveMeshAxis(); //pMeshAxis.EnableBlending(true); pAxisNode.setPrimitive(pMeshAxis); m_RootNode.insertChildNode(pAxisNode); m_WorldBounds.setCorners( new Vector3(-100,-100,-100), new Vector3(100,100,100) ); }
private UWB_SceneNode CreateNode(Vector3 at, float sx, float sy, float sz, UWB_Primitive prim) { UWB_SceneNode pNode = new UWB_SceneNode(); pNode.setPrimitive(prim); UWB_XFormInfo xf = pNode.getXFormInfo(); xf.SetTranslation(at); xf.SetScale(new Vector3(sx, sy, sz)); pNode.setXFormInfo(xf); m_SceneDatabase.insertChildNode(pNode); return pNode; }
private void AddCamera(RayTracer_552.RTCamera c) { // Look at position UWB_SceneNode atN = new UWB_SceneNode(); UWB_XNAPrimitiveMesh at = new UWB_XNAPrimitiveMesh("sphere"); at.Material.Diffuse = new Vector4(0.8f, 0.1f, 0.1f, 1.0f); atN.setPrimitive(at); UWB_XFormInfo atxf = atN.getXFormInfo(); atxf.SetTranslation(c.AtPosition); atxf.SetScale(new Vector3(0.3f, 0.3f, 0.3f)); atN.setXFormInfo(atxf); // Eye position UWB_SceneNode eyeN = new UWB_SceneNode(); UWB_XNAPrimitiveMesh eye = new UWB_XNAPrimitiveMesh("cone"); eyeN.setPrimitive(eye); UWB_XFormInfo eyexf = eyeN.getXFormInfo(); eyexf.SetTranslation(c.EyePosition); mCameraPosition = c.EyePosition; Vector3 init = new Vector3(0, 0, 1); // initial cone orientation Vector3 final = c.AtPosition - c.EyePosition; final = Vector3.Normalize(final); float dot = Vector3.Dot(init, final); if (Math.Abs(dot) < 0.9999) { float angle = (float)Math.Acos(dot); Vector3 axis = Vector3.Cross(init, final); axis = Vector3.Normalize(axis); Quaternion q = Quaternion.CreateFromAxisAngle(axis, angle); eyexf.SetRotationQuat(q); } eyeN.setXFormInfo(eyexf); // Lines ... UWB_SceneNode lineN = new UWB_SceneNode(); mCameraPrimitives = new UWB_PrimitiveList(); lineN.setPrimitive(mCameraPrimitives); UWB_PrimitiveLine l = new UWB_PrimitiveLine(); l.setStartPoint(c.EyePosition.X, c.EyePosition.Y, c.EyePosition.Z); l.setEndPoint(c.AtPosition.X, c.AtPosition.Y, c.AtPosition.Z); mCameraPrimitives.append(l); mCamera.insertChildNode(lineN); mCamera.insertChildNode(atN); mCamera.insertChildNode(eyeN); }