public override void Update(float elapsedSeconds) { Vector3 adjVelocity = mVelocity * elapsedSeconds; setLocation(mPoint + adjVelocity); mBounds.setCorners(mPoint, mPoint); }
public override void MouseDownVertex(int vertexID, float x, float y) { if (vertexID == 0) { m_mouse_down_point = new Vector3(x, y, 0); m_bounds.setCorners(m_mouse_down_point, m_mouse_down_point); } else { m_bounds.setCorners(m_mouse_down_point, new Vector3(x, y, 0)); } }
public void setRadius(float radius) { mRadius = radius; mBounds.setCorners( new Vector3(mCenter.X - mRadius, mCenter.Y - mRadius, mCenter.Z), new Vector3(mCenter.X + mRadius, mCenter.Y + mRadius, mCenter.Z)); }
public UWB_PrimitiveCircle() { mCenter = Vector3.Zero; mRadius = 0; mBounds = new UWB_BoundingBox(); mBounds.setCorners( new Vector3(mCenter.X - mRadius, mCenter.Y - mRadius, mCenter.Z), new Vector3(mCenter.X + mRadius, mCenter.Y + mRadius, mCenter.Z)); }
public UWB_PrimitiveCircle() { mCenter = Vector3.Zero; mRadius = 0; mBounds = new UWB_BoundingBox(); mBounds.setCorners( new Vector3(mCenter.X - mRadius, mCenter.Y - mRadius, mCenter.Z), new Vector3(mCenter.X + mRadius, mCenter.Y + mRadius, mCenter.Z)); }
public UWB_PrimitivePoint(float x, float y, float z) { mPoint = new Vector3(x, y, z); mBounds = new UWB_BoundingBox(); mBounds.setCorners(mPoint, mPoint); }
public UWB_PrimitivePoint() { mPoint = Vector3.Zero; mBounds = new UWB_BoundingBox(); mBounds.setCorners(mPoint, mPoint); }
public override UWB_BoundingVolume getBoundingVolume(eLevelofDetail lod) { mBounds.setCorners(mStart, mEnd); return(mBounds); }
public UWB_PrimitivePoint(float x, float y, float z) { mPoint = new Vector3(x, y, z); mBounds = new UWB_BoundingBox(); mBounds.setCorners(mPoint, mPoint); }
public UWB_PrimitivePoint() { mPoint = Vector3.Zero; mBounds = new UWB_BoundingBox(); mBounds.setCorners(mPoint, mPoint); }