public RemoveSlideMenuItem(DeckTraversalModel traversal, PresenterModel model)
     : base(Strings.DeleteSlide)
 {
     this.m_Deck = traversal.Deck;
     this.m_WhereTheEntriesGo = traversal.Deck.TableOfContents.Entries;
     traversal_ = traversal;
     this.m_Model = model;
 }
 public PublicSlideMenuItem(DeckModel deck, TableOfContentsModel.EntryCollection bucket, DeckTraversalModel traversal, PresenterModel model)
     : base(Strings.CopyToPublic)
 {
     this.m_Deck = deck;
     this.m_WhereTheEntriesGo = bucket;
     this.traversal_ = traversal;
     this.m_Model = model;
     if ((deck.Disposition & DeckDisposition.StudentSubmission) == 0)          // Only enable for student submissions
         this.Enabled = false;
 }
 public InsertSlidesFromFileMenuItem(DeckTraversalModel traversal, PresenterModel model)
     : base(Strings.InsertSlidesFromDeck)
 {
     this.deck_ = traversal.Deck;
     this.deck_traversal_ = traversal;
     this.m_WhereTheEntriesGo = traversal.Deck.TableOfContents.Entries;
     this.m_Model = model;
 }
 public InsertSlideMenuItem(DeckModel deck, TableOfContentsModel.EntryCollection bucket, DeckTraversalModel traversal, PresenterModel model)
     : base(Strings.NewSlide)
 {
     this.m_Deck = deck;
     this.m_WhereTheEntriesGo = bucket;
     this.traversal_ = traversal;
     this.m_Model = model;
     // TODO: Disable this menu item if the deck is immutable (requires defining what sorts of decks are mutable or not).
 }
예제 #5
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        /// <summary>
        /// Finds the next entry, relative to the specified entry, which is accepted by the entry filter.
        /// </summary>
        /// <remarks>
        /// The caller is required to hold a reader lock on the entry's <see cref="TableOfContentsModel"/>.
        /// </remarks>
        public TableOfContentsModel.Entry FindPrevious(TableOfContentsModel.Entry entry)
        {
            if (entry == null)
            {
                return(null);
            }

            // Pre-order traversal: we start with the last descendent of the entry's previous sibling.
            using (Synchronizer.Lock(entry.SyncRoot)) {
                TableOfContentsModel.Entry           parent   = entry.Parent;
                TableOfContentsModel.EntryCollection siblings = (parent == null)
                    ? entry.TableOfContents.Entries
                    : parent.Children;

                int index = siblings.IndexOf(entry);

                // If there exists a previous sibling, we're in good shape.
                // (This also handles the case when the given entry is not a child of its parent,
                // which can happen when entries are received over the network in a strange order.)
                if (index > 0)
                {
                    entry = siblings[index - 1];

                    // Find the *last* descendent of the sibling by going down as far as possible.
                    siblings = entry.Children;
                    while (siblings.Count > 0)
                    {
                        entry    = siblings[siblings.Count - 1];
                        siblings = entry.Children;
                    }

                    // Now, we've either got the original sibling or the last descendent of it.
                    // Use this as the previous entry, or start here if it's not accepted by the filter.
                    if (this.m_Filter(entry))
                    {
                        return(entry);
                    }
                    else
                    {
                        return(this.FindPrevious(entry));
                    }
                }

                // If there's no previous sibling and no parent, we're screwed.
                else if (parent == null)
                {
                    return(null);
                }

                // Otherwise, if there's no previous sibling, use the parent.
                else
                {
                    if (this.m_Filter(parent))
                    {
                        return(parent);
                    }
                    else
                    {
                        return(this.FindPrevious(parent));
                    }
                }
            }
        }
예제 #6
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        /// <summary>
        /// Finds the next entry, in pre-order relative to the specified entry, which is accepted by the entry filter.
        /// </summary>
        /// <remarks>
        /// The caller is required to hold a reader lock on the entry's <see cref="TableOfContentsModel"/>.
        /// </remarks>
        public TableOfContentsModel.Entry FindNext(TableOfContentsModel.Entry entry)
        {
            if (entry == null)
            {
                return(null);
            }

            using (Synchronizer.Lock(entry.SyncRoot)) {
                // Pre-order traversal: we've already visited the "current" entry, so visit it's children next.
                if (entry.Children.Count > 0)
                {
                    TableOfContentsModel.Entry child = entry.Children[0];
                    if (this.m_Filter(child))
                    {
                        return(child);
                    }
                    else
                    {
                        return(this.FindNext(child));
                    }
                }

                // If there are no children, look for a next sibling, parent's sibling, etc.
                else
                {
                    TableOfContentsModel.Entry           parent   = entry.Parent;
                    TableOfContentsModel.EntryCollection siblings = (parent == null)
                        ? entry.TableOfContents.Entries
                        : parent.Children;

                    while (siblings != null)
                    {
                        int index = siblings.IndexOf(entry);

                        // Use the entry's sibling within the parent, if possible.
                        if (index >= 0 && index < siblings.Count - 1)
                        {
                            TableOfContentsModel.Entry sibling = siblings[index + 1];
                            if (this.m_Filter(sibling))
                            {
                                return(sibling);
                            }
                            else
                            {
                                return(this.FindNext(sibling));
                            }
                        }

                        // If there is no sibling in the parent, go up another level.
                        // Do not consider parent nodes in the pre-order traversal.
                        else
                        {
                            entry    = parent;
                            parent   = (entry == null) ? null : entry.Parent;
                            siblings = (parent == null) ? null : parent.Children;
                        }
                    }

                    // If we get here, then we've run out of parents and there is no next entry!
                    return(null);
                }
            }
        }