//////////////////////////////////////////////////////////////////////// #region Create /// <summary> /// Creates and returns the created row /// </summary> public ITableRowValue CreateTableRow(string _value) { TableRowValue _rowVal = new TableRowValue(columnName, index, _value, RowCount); rows.Add(_rowVal); return(_rowVal); }
public void ShiftRows(int _indexFrom, int _indexTo) { TableRowValue _row = rows[_indexFrom]; rows.RemoveAt(_indexFrom); rows.Insert(_indexTo, _row); ReIndexRows(); }
/// <summary> /// Creates a row at index /// </summary> public void AddTableRow(string _value, int _index) { if (_index >= RowCount) { return; } TableRowValue _rowVal = new TableRowValue(columnName, index, _value, RowCount); rows.Add(_rowVal); ReIndexRows(); }
/// <summary> /// Creates a row at index and returns it. /// </summary> public ITableRowValue CreateTableRow(string _value, int _index) { if (_index >= RowCount) { return(null); } TableRowValue _rowVal = new TableRowValue(columnName, index, _value, RowCount); rows.Insert(_index, _rowVal); ReIndexRows(); return(_rowVal); }
/// <summary> /// Creates a table row /// </summary> public void AddTableRow(string _value) { TableRowValue _rowVal = new TableRowValue(columnName, index, _value, RowCount); rows.Add(_rowVal); }