public static void DrawMaterialList(MeshSyncPlayer t, bool allowFold = true) { Action drawInExportButton = () => { GUILayout.BeginHorizontal(); if (GUILayout.Button("Import List", GUILayout.Width(110.0f))) { var path = EditorUtility.OpenFilePanel("Import material list", "Assets", "asset"); t.ImportMaterialList(path); } if (GUILayout.Button("Export List", GUILayout.Width(110.0f))) { var path = EditorUtility.SaveFilePanel("Export material list", "Assets", t.name + "_MaterialList", "asset"); t.ExportMaterialList(path); } GUILayout.EndHorizontal(); }; if (allowFold) { var styleFold = EditorStyles.foldout; styleFold.fontStyle = FontStyle.Bold; t.foldMaterialList = EditorGUILayout.Foldout(t.foldMaterialList, "Materials", true, styleFold); if (t.foldMaterialList) { DrawMaterialListElements(t); drawInExportButton(); if (GUILayout.Button("Open Material Window", GUILayout.Width(160.0f))) { MaterialWindow.Open(t); } EditorGUILayout.Space(); } } else { GUILayout.Label("Materials", EditorStyles.boldLabel); DrawMaterialListElements(t); drawInExportButton(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); var t = target as MeshSyncServer; GUILayout.Label("Material List", EditorStyles.boldLabel); DrawMaterialList(t); EditorGUILayout.Space(); //GUILayout.Label("Texture List", EditorStyles.boldLabel); //DrawTextureList(t); EditorGUILayout.Space(); if (GUILayout.Button("Open Material Window")) { MaterialWindow.Open(t); } EditorGUILayout.Space(); //if (GUILayout.Button("Generate Lightmap UV")) // t.GenerateLightmapUV(); //EditorGUILayout.Space(); if (GUILayout.Button("Export Meshes")) { t.ExportMeshes(); } EditorGUILayout.Space(); if (GUILayout.Button("Export Materials")) { t.ExportMaterials(); } EditorGUILayout.Space(); EditorGUILayout.LabelField("Plugin Version: " + MeshSyncServer.pluginVersion); }