public static ShaderProgramInfo Create(MaliOcReport vertReport, MaliOcReport fragReport)
        {
            ShaderProgramInfo info = new ShaderProgramInfo();

            info.positionVertPerf = ShaderProgramPerfInfo.Create(vertReport, "Position");
            info.varyingVertPerf  = ShaderProgramPerfInfo.Create(vertReport, "Varying");
            info.fragPerf         = ShaderProgramPerfInfo.Create(fragReport, 0);
            return(info);
        }
예제 #2
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        public static AnalyzedShaderInfo Create(Shader shader, CompiledShaderParser compiledShaderParser)
        {
            AnalyzedShaderInfo info = new AnalyzedShaderInfo();

            info.shaderName = shader.name;
            var programs  = compiledShaderParser.GetShaderPrograms();
            var passInfos = compiledShaderParser.GetPassInfos();

            string dir = Path.Combine(COMPILED_FILE_PATH, shader.name);

            // create compile files
            EditorUtility.DisplayProgressBar("Analyzing", "Analyze ShaderProgram", 0.0f);
            try
            {
                CreateCompiledFiles(dir, compiledShaderParser);
                for (int i = 0; i < programs.Count; ++i)
                {
                    EditorUtility.DisplayProgressBar("Analyzing", "Analyze ShaderProgram", i / (float)programs.Count);

                    var vertJson          = MaliocPluginUtility.CallMaliShaderOfflineCompiler(dir + "/" + i + ".vert", true);
                    var fragJson          = MaliocPluginUtility.CallMaliShaderOfflineCompiler(dir + "/" + i + ".frag", true);
                    var vertResult        = MaliOcReport.CreateFromJson(vertJson);
                    var fragResult        = MaliOcReport.CreateFromJson(fragJson);
                    var shaderProgramInfo = ShaderProgramInfo.Create(vertResult, fragResult);

                    var key = new ShaderKeywordInfo();
                    key.globalKeyword = programs[i].globalKeyword;
                    key.localKeyword  = programs[i].localKeyword;
                    key.passIndex     = programs[i].passInfoIdx;
                    info.AddProgramInfo(key, shaderProgramInfo);
                }
            }catch (System.ComponentModel.Win32Exception e)
            {
                EditorUtility.ClearProgressBar();
                EditorUtility.DisplayDialog("malioc not found", "please install ARM Mobile studio. or make to malioc path correct.", "OK");
                return(null);
            }
            EditorUtility.ClearProgressBar();

            for (int i = 0; i < passInfos.Count; ++i)
            {
                info.AddPassInfo(passInfos[i].name, passInfos[i].tags);
            }

            InitDirectory(DB_FILE_PATH);
            info.SaveToFile(Path.Combine(DB_FILE_PATH,
                                         shader.name.Replace('/', '_') + ".json"));
            return(info);
        }
        public void AddProgramInfo(ShaderKeywordInfo info, ShaderProgramInfo programInfo)
        {
            if (keywordInfos == null)
            {
                keywordInfos = new List <ShaderKeywordInfo>();
            }
            if (programInfos == null)
            {
                programInfos = new List <ShaderProgramInfo>();
            }
            if (performanceInfoByKeyword == null)
            {
                performanceInfoByKeyword = new Dictionary <ShaderKeywordInfo, ShaderProgramInfo>();
            }

            keywordInfos.Add(info);
            programInfos.Add(programInfo);

            performanceInfoByKeyword.Add(info, programInfo);
        }