public Player(Texture2D texture, TileMap map, SceneObjectHandler objectHandler, GameOverlay overlay) { this.texture = texture; position = map.GetSpawn(); this.map = map; this.objectHandler = objectHandler; this.overlay = overlay; dimensions = new Vector2(texture.Width, texture.Height); collisionManager = new EntityCollisionHandler(this.map); inputManager = new PlayerInputHandler(); physicsManager = new PhysicsHandler(collisionManager); heldItemManager = new HeldItemHandler(map); }
protected override void Initialize() { base.Initialize(); gameOverlay = new GameOverlay(textureHandler); gameOverlay.Initialize(); tileMap = new TileMap(textureHandler.tileMapTexture); camera = new Camera(GraphicsDevice.Viewport, tileMap); sceneObjectHandler = new SceneObjectHandler(tileMap); player = new Player(textureHandler.playerTexture, tileMap, sceneObjectHandler, gameOverlay); enemies = new List <Enemy>(); List <Vector2> enemySpawns = tileMap.GetEnemySpawns(); foreach (Vector2 pos in enemySpawns) { enemies.Add(new Enemy(pos, textureHandler.enemyTexture, tileMap)); } sceneObjectHandler.AddObject(new Pickup_Ranged(tileMap.GetPXPosition(new Vector2(3, 3)), textureHandler.gunTexture, textureHandler.bulletTexture, textureHandler.tempGun, 20.0f, 20.0f, 6)); sceneObjectHandler.AddObject(new Pickup_Melee(tileMap.GetPXPosition(new Vector2(5, 3)), textureHandler.healthTexture, textureHandler.swordTexture, 20.0f, 15f, Pickup_Melee.AttackType.SWING)); sceneObjectHandler.AddObject(new Pickup_Melee(tileMap.GetPXPosition(new Vector2(5, 5)), textureHandler.no_imageTexture, textureHandler.swordTexture, 20.0f, 15f, Pickup_Melee.AttackType.STAB)); sceneObjectHandler.AddObject(new StatBoost(tileMap.GetPXPosition(new Vector2(7, 3)), textureHandler.speedTexture, 1.5f, StatBoost.StatType.SPEED)); }