public void OnDestroy() { if (m_EffectObjList != null) { foreach (GameObject item in m_EffectObjList) { GameObject temp = item; if (item != null) { ResNode.DestroyRes(ref temp); } } } VotePointImage.sprite = null; VotePointImage.gameObject.SetActive(false); TitleImage.sprite = null; TitleImage.gameObject.SetActive(false); VoteDescText.text = "未配置"; PlayerNameText.text = ""; WarLabelSelectItem labelItem = VoteButton.GetComponent <WarLabelSelectItem>(); labelItem.Clear(); VoteButton.gameObject.SetActive(false); }
public void SetData(cmd_update_support_vote_person data, int nPlayerCount) { if (data.uPDBIU <= 0) { return; } // 初始化标签轮盘 WarLabelSelectItem labelItem = VoteButton.GetComponent <WarLabelSelectItem>(); if (labelItem != null && labelItem.gameObject.activeSelf) { labelItem.Init(data.nVoteID, data.uPDBIU); } m_PDBIU = data.uPDBIU; // 计算玩家本次的点赞总数 int nSupportNum = LogicDataCenter.labelDataManager.getPlayerSupportNum(m_PDBIU); if (parentsView) { VotePointImage.sprite = parentsView.GetSupportNumSprite(nSupportNum); } cmd_war_add_label lastLabel; int nLabelCount; // 当前玩家是否最新被点赞的玩家 bool isLastPlayer = LogicDataCenter.labelDataManager.getLastPlayerLabel(m_PDBIU, out lastLabel, out nLabelCount); if (isLastPlayer) { // 播放标签特效 loadLabelEffect(lastLabel, nLabelCount); } VotePointImage.SetNativeSize(); VotePointImage.gameObject.SetActive(VotePointImage.sprite); SSchemeWarSupportPlayerConfig config = WarSupportPlayerConfigPage.Instance.GetWarSupportPlayerConfig(data.nVoteID); if (config != null) { VoteDescText.text = config.sVoteDesc; TitleImage.sprite = parentsView.GetSupportTitleSprite(config.nVoteIconID); TitleImage.gameObject.SetActive(TitleImage.sprite); } else { Debug.LogError(String.Format("GetWarSupportPlayerConfig failed. nVoteID={0},pdbid={1}", data.nVoteID, data.uPDBIU)); } DataCenter.WarRecordTableDataManager.WarPersonInfo info = LogicDataCenter.recordTableDataManager.getWarPersonInfoByPDBID(data.uPDBIU); if (info == null) { return; } PlayerNameText.text = info.playerName; bool bSameCamp = info.nCamp == EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_CAMP); string szColor = bSameCamp ? "7BDBEDFF" : "FF3434FF"; string szEffectColor = bSameCamp ? "0072FF99" : "92000099"; Color32 color = ColorExtension.FromHex(szColor); Color32 effectcolor = ColorExtension.FromHex(szEffectColor); PlayerNameText.color = color; PlayerNameText.gameObject.GetComponent <Outline>().effectColor = effectcolor; SSchemeWarSupportPositionConfig positionConfig = WarSupportPlayerConfigPage.Instance.GetWarSupportPositionConfig(data.nSortID, nPlayerCount); if (positionConfig == null) { return; } Vector3 oldAnchoredPosition = this.GetComponent <RectTransform>().anchoredPosition; this.GetComponent <RectTransform>().anchoredPosition = new Vector3(positionConfig.fUIPositionOffsetX, oldAnchoredPosition.y, oldAnchoredPosition.z); // 播放光效 if (isLastPlayer) { DoEffect(m_PDBIU, bSameCamp, nSupportNum, data.nSortID); } // 播放音效 if (isLastPlayer) { DoSound(nSupportNum); } }