private void Awake() { tr = transform; inputBridge = GetComponent <InputBridge>(); rig = GetComponent <Rigidbody>(); col = GetComponent <CapsuleCollider>(); rig.freezeRotation = true; rig.useGravity = false; SetupCollider(); CalibrateRaycast(); }
// Start is called before the first frame update void Start() { input = GetComponent <InputBridge>(); anim = objectGun.GetComponent <Animator>(); }