//0x17 private static void OnMobileHealthbar(Packet p) { Mobile mobile = Mobiles.Get(p.ReadUInt()); if (mobile == null) return; p.Skip(2);//unknown UOFlags flag; ushort type = p.ReadUShort(); if (type == 1) flag = UOFlags.Poisoned; else if (type == 2) flag = UOFlags.YellowBar; else return; mobile.Flags = p.ReadBool() ? mobile.Flags | flag : mobile.Flags & ~flag; mobile.ProcessDelta(); }
//0x72 private static void OnWarMode(Packet p) { Player.WarMode = p.ReadBool(); Player.ProcessDelta(); }
//0x11 private static void OnMobileStatus(Packet p) { Mobile mobile = Mobiles.Get(p.ReadUInt()); if (mobile == null) return; mobile.Name = p.ReadASCII(30); mobile.Hits = p.ReadUShort(); mobile.HitsMax = p.ReadUShort(); mobile.Renamable = p.ReadBool(); byte type = p.ReadByte(); if (type > 0) { Player.Female = p.ReadBool(); Player.Strength = p.ReadUShort(); Player.Dexterity = p.ReadUShort(); Player.Intelligence = p.ReadUShort(); Player.Stamina = p.ReadUShort(); Player.StaminaMax = p.ReadUShort(); Player.Mana = p.ReadUShort(); Player.ManaMax = p.ReadUShort(); Player.Gold = p.ReadUInt(); Player.ResistPhysical = p.ReadUShort(); Player.Weight = p.ReadUShort(); } if (type >= 5)//ML { Player.WeightMax = p.ReadUShort(); p.Skip(1); } if (type >= 2)//T2A p.Skip(2); if (type >= 3)//Renaissance { Player.Followers = p.ReadByte(); Player.FollowersMax = p.ReadByte(); } if (type >= 4)//AOS { Player.ResistFire = p.ReadUShort(); Player.ResistCold = p.ReadUShort(); Player.ResistPoison = p.ReadUShort(); Player.ResistEnergy = p.ReadUShort(); Player.Luck = p.ReadUShort(); Player.DamageMin = p.ReadUShort(); Player.DamageMax = p.ReadUShort(); Player.TithingPoints = p.ReadUInt(); } mobile.ProcessDelta(); }