private void CreatePoseSet(string fileName) { SlotDataAsset sda = CustomAssetUtility.CreateAsset <SlotDataAsset>("", false, fileName + "_Slot", false); sda.slotName = sda.name; sda.nameHash = UMAUtils.StringToHash(sda.slotName); DynamicDNAConverterController ddcc = UMA.CustomAssetUtility.CreateAsset <DynamicDNAConverterController>("", false, fileName + "_Controller", false); sda.slotDNA = ddcc; DynamicUMADnaAsset duda = UMA.CustomAssetUtility.CreateAsset <DynamicUMADnaAsset>("", false, fileName + "_DNAAsset", false); ddcc.DNAAsset = duda; UMABonePose bp = UMA.CustomAssetUtility.CreateAsset <UMABonePose>("", true, fileName + "_Pose", false); BonePoseDNAConverterPlugin bpdcp = (BonePoseDNAConverterPlugin)ddcc.AddPlugin(typeof(BonePoseDNAConverterPlugin)); bpdcp.poseDNAConverters.Add(new BonePoseDNAConverterPlugin.BonePoseDNAConverter()); bpdcp.poseDNAConverters[0].poseToApply = bp; bpdcp.poseDNAConverters[0].startingPoseWeight = 1.0f; EditorUtility.SetDirty(sda); EditorUtility.SetDirty(ddcc); EditorUtility.SetDirty(duda); EditorUtility.SetDirty(bp); EditorUtility.SetDirty(bpdcp); if (addToLibrary) { UMAAssetIndexer.Instance.EvilAddAsset(typeof(SlotDataAsset), sda); UMAAssetIndexer.Instance.EvilAddAsset(typeof(DynamicUMADnaAsset), duda); EditorUtility.SetDirty(UMAAssetIndexer.Instance); } if (createWardrobeRecipe) { string path = CustomAssetUtility.GetAssetPathAndName <UMAWardrobeRecipe>(fileName, false); UMAWardrobeRecipe uwr = UMAEditorUtilities.CreateRecipe(path, sda, null, fileName, addToLibrary); uwr.compatibleRaces = new List <string>(); uwr.wardrobeSlot = "Physique"; uwr.compatibleRaces.Add(raceNames[selectedRace]); EditorUtility.SetDirty(uwr); } AssetDatabase.SaveAssets(); }
public static void CreateDynamicUMADnaAsset() { CustomAssetUtility.CreateAsset <DynamicUMADnaAsset>(); }
public static void CreateRendererAsset() { CustomAssetUtility.CreateAsset <UMARendererAsset>(); }