예제 #1
0
        void Update()
        {
            // Note: SwapSlots is now taken care of on UMASimpleLOD
            if (characterCount > 0)
            {
                if (!isBuilding)
                {
                    characterCount--;
                    isBuilding = true;
                    crowd.ResetSpawnPos();
                    var go = crowd.GenerateUMA(Random.Range(0, 2), transform.position + new Vector3(Random.Range(-range, range), 0, Random.Range(-range, range)));
                    go.transform.localRotation = Quaternion.Euler(0, Random.Range(0, 360), 0);

                    UMAData umaData = go.GetComponent <UMAData>();
                    umaData.CharacterCreated.AddListener(CharacterCreated);

                    var lod     = go.AddComponent <UMASimpleLOD>();
                    var display = go.AddComponent <LODDisplay>();
                    display.LODDisplayPrefab = LODDisplayPrefab;

                    lod.lodDistance = lodDistance;
                    lod.swapSlots   = swapSlots;
                    lod.lodOffset   = lodOffset;
                    lod.Update();
                }
            }
        }
예제 #2
0
        public void ButtonMale()
        {
            Destroy(GameObject.Find("UMACrowd").transform.GetChild(0).gameObject);
            crowdHandle.ResetSpawnPos();
            GameObject myUma = crowdHandle.GenerateOneUMA(0);

            myUma.transform.localRotation = Quaternion.Euler(new Vector3(0, 180, 0));

            GetUMAData(myUma);

            if (bodyArea != 0)
            {
                float yPos = GameObject.Find("NoseMiddle").transform.position.y;
                myCamera.transform.position = new Vector3(0, yPos + 0.05f, -0.62f);

                if (bodyArea == 2)
                {
                    panel.FindChild("LowerHead/FacialHair").gameObject.SetActive(true);
                }
            }
        }
        void Update()
        {
            if (swapSlots != _swapSlots || lodOffset != _lodOffset)
            {
                _swapSlots = swapSlots;
                _lodOffset = lodOffset;
                var lods = transform.GetComponentsInChildren <UMASimpleLOD>();
                foreach (var lod in lods)
                {
                    lod.SetSwapSlots(_swapSlots, _lodOffset);
                }
            }
            if (characterCount > 0)
            {
                if (!isBuilding)
                {
                    characterCount--;
                    isBuilding = true;
                    crowd.ResetSpawnPos();
                    var go = crowd.GenerateUMA(Random.Range(0, 2), transform.position + new Vector3(Random.Range(-range, range), 0, Random.Range(-range, range)));
                    go.transform.localRotation = Quaternion.Euler(0, Random.Range(0, 360), 0);

                    // Add the display prefab
                    GameObject tm = (GameObject)GameObject.Instantiate(LODDisplayPrefab, go.transform.position, go.transform.rotation);
                    tm.transform.SetParent(go.transform);
                    tm.transform.localPosition = new Vector3(0, 2f, 0f);
                    tm.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);

                    var lod = go.AddComponent <UMASimpleLOD>();
                    lod.lodDistance = lodDistance;
                    lod.lodDisplay  = tm.GetComponent <TextMesh>();
                    lod.umaData     = go.GetComponent <UMAData>();
                    lod.umaData.CharacterUpdated.AddListener(lod.CharacterUpdated);
                    lod.umaData.CharacterCreated.AddListener(CharacterCreated);
                    lod.swapSlots = swapSlots;
                    lod.lodOffset = lodOffset;
                    lod.Update();
                }
            }
        }