void Trade() { var order = new HarborOrder(TradeView.DataSource); if (Player.CanBuy(order)) { Harbor.Sell(order); Player.Buy(order); //UpdateTotal(); } else { var message = string.Format("Not enough money to buy items. Available: {0}; Required: {1}", Player.Money, order.Total()); NotifyTemplate.Clone().Show(message, customHideDelay: 3f, sequenceType: NotifySequence.First, clearSequence: true); } }
public void UpdateTotal() { var order = new HarborOrder(TradeView.DataSource); TradeTotal.text = order.Total().ToString(); }
/// <summary> /// Updates the total. /// </summary> public void UpdateTotal() { var order = new HarborOrder(TradeView.DataSource); TradeTotal.text = order.Total().ToString(); }
void Trade() { var order = new HarborOrder(TradeView.DataSource); if (Player.CanBuy(order)) { Harbor.Sell(order); Player.Buy(order); } else { var message = string.Format("Not enough money to buy items. Available: {0}; Required: {1}", Player.Money, order.Total()); Notify.Template("NotifyTemplateSimple").Show(message, customHideDelay: 3f, sequenceType: NotifySequence.First, clearSequence: true); } }