private void button5_MouseClick(Object obj, EventArgs e) { display.gameLockingUtility(); LevelCharacter LCharacter = new LevelCharacter(display); LCharacter.ShowDialog(); LCharacter.Dispose(); display.fause = false; display.PScreen.HideScreen(); if (display.gameover == false) { display.time.Start(); } if (display.full == true) { display.TopMost = true; } try { GC.SuppressFinalize(LCharacter); GC.Collect(); } catch { } }
private void button5_MouseClick(Object obj, EventArgs e) { display.gameLockingUtility(); LevelCharacter LCharacter = new LevelCharacter(display); LCharacter.ShowDialog(); LCharacter.Dispose(); display.fause = false; display.PScreen.HideScreen(); if (display.gameover == false) display.time.Start(); if (display.full == true) display.TopMost = true; try { GC.SuppressFinalize(LCharacter); GC.Collect(); } catch { } }