// Start is called before the first frame update void Start() { cameraRef = Camera.main; handManager = FindObjectOfType <CardHandEventManager>(); playerScript = FindObjectOfType <Player>(); initialScale = transform.localScale; notification = GameObject.Find("Notifications").GetComponent <TextMeshProUGUI>(); }
// Start is called before the first frame update void Start() { initialScale = transform.localScale; initialPosition = transform.position; handManager = GetComponentInParent <CardHandEventManager>(); }