private void findBuildComponent(GameObject gObj, List <UIGenFlag> childFlags) { UIGenFlag component = gObj.GetComponent <UIGenFlag>(); if (component) { childFlags.Add(component); } foreach (Transform transform in gObj.transform) { UIPanelRoot component2 = transform.GetComponent <UIPanelRoot>(); if (!component2) { if (transform.childCount > 0) { this.findBuildComponent(transform.gameObject, childFlags); } else { component = transform.GetComponent <UIGenFlag>(); if (component) { childFlags.Add(component); } } } } }
public void BuildPanel(XmlDocument doc, GameObject root) { this.initRelativeHierarchy(root); if (string.IsNullOrEmpty(this.FilePath)) { Debug.LogError("请先配置PanelRoot导出的脚本文件路径! Hierarchy:" + this.relativePath); return; } UIPanelRoot[] componentsInChildren = base.GetComponentsInChildren <UIPanelRoot>(); List <UIPanelRoot> list = new List <UIPanelRoot>(); UIPanelRoot[] array = componentsInChildren; for (int i = 0; i < array.Length; i++) { UIPanelRoot uIPanelRoot = array[i]; if (!uIPanelRoot.gameObject.Equals(base.gameObject)) { list.Add(uIPanelRoot); uIPanelRoot.BuildPanel(doc, root); } } List <UIGenFlag> list2 = new List <UIGenFlag>(); this.findBuildComponent(base.gameObject, list2); string templetPath = (!(root == base.gameObject)) ? "Scripts/Editor/UITools/88-ToLua# Panel Script-SubPanel.lua.txt" : "Scripts/Editor/UITools/88-ToLua# Panel Script-Panel.lua.txt"; this.writeScriptFile(list, list2, templetPath); }
private void findBuildComponent(GameObject gObj, List <UIGenFlag> childFlags) { UIGenFlag flag = gObj.GetComponent <UIGenFlag>(); if (flag) { childFlags.Add(flag); } foreach (Transform childTrans in gObj.transform) { UIPanelRoot subRoot = childTrans.GetComponent <UIPanelRoot>(); if (subRoot) { continue; } if (childTrans.childCount > 0) { findBuildComponent(childTrans.gameObject, childFlags); } else { flag = childTrans.GetComponent <UIGenFlag>(); if (flag) { childFlags.Add(flag); } } } }
public override void OnInspectorGUI() { UIPanelRoot root = target as UIPanelRoot; if (root == null) { return; } EditorGUIUtility.labelWidth = 120; Transform parentTrans = root.transform.parent; bool isRoot = false; if (parentTrans) { UIPanelRoot parentRoot = parentTrans.GetComponentInParent <UIPanelRoot>(); if (parentRoot) { EditorGUILayout.PropertyField(serializedObject.FindProperty("Field")); } else { // GUI.color = Color.yellow; // EditorGUILayout.PropertyField(serializedObject.FindProperty("Controller")); isRoot = true; // GUI.color = Color.white; } } SerializedProperty requirePath = serializedObject.FindProperty("LuaRequirePath"); // requirePath.stringValue = EditorGUILayout.TextField("LuaRequirePath" , requirePath.stringValue); if (!isRoot) { EditorGUILayout.PropertyField(requirePath); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("FilePath", GUILayout.Width(120))) { string selectFilePath = EditorUtility.SaveFilePanel("Select Folder", Path.Combine(Application.dataPath, root.FilePath), "RootViewName", "lua"); root.FilePath = selectFilePath.Replace(Application.dataPath, "/").Replace("//", ""); root.Field = Path.GetFileNameWithoutExtension(selectFilePath); string requireLuaPath = root.FilePath.Replace("LuaFramework/Lua/", ""); serializedObject.FindProperty("FilePath").stringValue = root.FilePath; serializedObject.FindProperty("Field").stringValue = root.Field; requirePath.stringValue = requireLuaPath.Replace(".lua", "").Replace("/", "."); } GUILayout.TextArea(root.FilePath); EditorGUILayout.EndHorizontal(); GUI.color = Color.green; if (isRoot && GUILayout.Button("Build")) { if (PrefabUtility.GetPrefabType(root.gameObject) != PrefabType.PrefabInstance) { EditorUtility.DisplayDialog("提示", "请先存储UI为Prefab\n注意格式为(xxxPanel.prefab)", "OK"); return; } XmlDocument doc = new XmlDocument(); XmlDeclaration dec = doc.CreateXmlDeclaration("1.0", "UTF-8", "yes"); doc.AppendChild(dec); root.BuildPanel(doc, root.gameObject, true); string genDir = Path.Combine(Application.dataPath, ToolConst.GenLogFolder); if (!Directory.Exists(genDir)) { Directory.CreateDirectory(genDir); } string filePath = Path.Combine(genDir, root.name + ".xml"); doc.Save(filePath); Debug.Log("<color=#2fd95b>Build Success !</color>"); EditorUtility.DisplayDialog("恭喜", "Build Success !", "OK"); } GUI.color = Color.white; serializedObject.ApplyModifiedProperties(); }