protected internal override void NodeGUI() { nodeName = UILayoutHelper.TextFiled("Name:", nodeName, this); prefabName = UILayoutHelper.TextFiled("PrefabName:", prefabName, this); lockBg = GUILayout.Toggle(lockBg, "Lock Bg"); darkenBg = GUILayout.Toggle(darkenBg, "Darken Bg"); blurBg = GUILayout.Toggle(blurBg, "blur Bg"); clickBgToClose = GUILayout.Toggle(clickBgToClose, "Click to close bg"); }
protected internal override void NodeGUI() { nodeName = UILayoutHelper.TextFiled("Name:", nodeName, this); }