/// <summary> /// 打开UI /// </summary> /// <param name="_isCloseOthers"></param> /// <param name="_uiTypes"></param> /// <param name="_uiParams"></param> public void OpenUI(bool _isCloseOthers, EnumUIType[] _uiTypes, params object[] _uiParams) { //Close Others UI if (_isCloseOthers) { CloseUIAll(); } //Push _uiTypes in stack for (int i = 0; i < _uiTypes.Length; i++) { EnumUIType _uiType = _uiTypes[i]; if (!dicOpenUIs.ContainsKey(_uiType)) { string _path = UIPathDefines.GetPrefabPathByType(_uiType); stackOpenUIs.Push(new UIInfoData(_uiType, _path, _uiParams)); } } // OPen UI,协同加载UI if (stackOpenUIs.Count > 0) { CoroutineController.Instance.StartCoroutine(AsyncLoadData()); } }
/// <summary> /// Preload the U. /// </summary> /// <param name="_uiType"></param> public void PreloadUI(EnumUIType _uiType) { string path = UIPathDefines.GetPrefabPathByType(_uiType); Resources.Load(path); }