public void UpdateIncome() { float price = 0f; if (m_Product.IsSellingWorld) { price = m_Product.m_PriceWorld; } else { price = m_Product.m_PriceLocal; } m_Income.text = UIManager.ConvertFloatToStringPrice(Inventory.Instance.m_SellingAmount[m_Product] * price); }
public void Init(ProductionBuilding _pb) { m_PB = _pb; m_Title.text = m_PB.m_UIName; m_Cost.text = UIManager.ConvertFloatToStringPrice(_pb.m_Cost); m_Balance.text = UIManager.ConvertFloatToStringPriceWithSign(_pb.m_OperatingCost, out Color c); m_Balance.color = c; m_Btn.interactable = false; m_UnlockBG.color = Color.red; m_Conditions = _pb.m_Production.m_Conditions; foreach (ProductionStat ps in m_PB.m_Production.m_Output) { GameObject obj = Instantiate(Output_Prefab, transform); obj.transform.SetSiblingIndex(1); m_Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, m_Rect.rect.height + 50f); TextMeshProUGUI t = null; foreach (Transform child in obj.transform) { if (child.gameObject.tag == "EditText") { t = child.GetComponent <TextMeshProUGUI>(); break; } } if (t == null) { Debug.LogError("No EditText Tag found in: " + obj); return; } t.text = ps.m_Amount.ToString() + " " + ps.m_Product.m_UI_Name; if (ps.m_Product.m_UI_Sprit != null) { Image i = obj.GetComponentInChildren <Image>(); i.sprite = ps.m_Product.m_UI_Sprit; } } foreach (ProductionStat ps in m_PB.m_Production.m_Input) { GameObject obj = Instantiate(Input_Prefab, transform); obj.transform.SetSiblingIndex(1); m_Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, m_Rect.rect.height + 50f); TextMeshProUGUI t = null; foreach (Transform child in obj.transform) { if (child.gameObject.tag == "EditText") { t = child.GetComponent <TextMeshProUGUI>(); break; } } if (t == null) { Debug.LogError("No EditText Tag found in: " + obj); return; } t.text = ps.m_Amount.ToString() + " " + ps.m_Product.m_UI_Name; if (ps.m_Product.m_UI_Sprit != null) { Image i = obj.GetComponentInChildren <Image>(); i.sprite = ps.m_Product.m_UI_Sprit; } } }
private void SetCurrPrice(float _amount) { m_CurrPrice.text = UIManager.ConvertFloatToStringPrice(_amount); }