static int Get(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UI.UIGroup obj = (UI.UIGroup)ToLua.CheckObject(L, 1, typeof(UI.UIGroup)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.GameObject o = obj.Get(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }