static int AddLuaClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); System.Action <LuaInterface.LuaTable> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action <LuaInterface.LuaTable>)ToLua.CheckObject(L, 2, typeof(System.Action <LuaInterface.LuaTable>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action <LuaInterface.LuaTable>), func) as System.Action <LuaInterface.LuaTable>; } LuaTable arg1 = ToLua.CheckLuaTable(L, 3); obj.AddLuaClick(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }