public override GameObject InstantiateCell() { BlackListItem item = base.InstantiateCell().AddComponent <BlackListItem>(); if (onCreatItemHandler != null) { onCreatItemHandler(item); } return(item.gameObject); }
private void CreateBlackListItem(BlackListItem item) { item.addPlayerInFriendListEvent = FriendClick; item.deleteBlackListPlayerEvent = OnClickUnblockCallBack; }