private void BattleResultReceived(object res, object info) { BattleResultData resInfo = (BattleResultData)info; NoticeType resType = (NoticeType)res; view.OpenBattleResult(resType, resInfo); }
private void BattleResultReceived(object res, object info) { DebugUtils.Log(DebugUtils.Type.Battle, string.Format("Received BattleResult: {0}", res)); BattleResultData resInfo = (BattleResultData)info; NoticeType resType = (NoticeType)res; _view.OpenBattleResult(resType, resInfo); }
private IEnumerator GenerateBanner(NoticeType resType, BattleResultData resInfo) { yield return(new WaitForSeconds(3.0f)); GameObject banner; switch (resType) { case NoticeType.BattleResultBlueWin: { if (DataManager.GetInstance().GetMatchSide() == MatchSide.Red) { banner = Instantiate(GameResourceLoadManager.GetInstance().LoadAsset <GameObject>("BannerDefeat")); SoundManager.Instance.PlayMusic(GameConstants.SOUND_DEFEAT_ID, false); } else { banner = Instantiate(GameResourceLoadManager.GetInstance().LoadAsset <GameObject>("BannerVictory")); SoundManager.Instance.PlayMusic(GameConstants.SOUND_VICTORY_ID, false); } break; } case NoticeType.BattleResultRedWin: { if (DataManager.GetInstance().GetMatchSide() == MatchSide.Red) { banner = Instantiate(GameResourceLoadManager.GetInstance().LoadAsset <GameObject>("BannerVictory")); SoundManager.Instance.PlayMusic(GameConstants.SOUND_VICTORY_ID, false); } else { banner = Instantiate(GameResourceLoadManager.GetInstance().LoadAsset <GameObject>("BannerDefeat")); SoundManager.Instance.PlayMusic(GameConstants.SOUND_DEFEAT_ID, false); } break; } default: { banner = Instantiate(Resources.Load("Prefabs/UI/BattleScreenItem/banners/banner_draw") as GameObject); SoundManager.Instance.PlayMusic(GameConstants.SOUND_VICTORY_ID, false); break; } } //banner.transform.Find( "Image" ).gameObject.SetActive( false ); banner.transform.SetParent(transform.parent, false); StartCoroutine(EnableBattleResult(resType, resInfo, banner)); }
public void SetBattleResultData(NoticeType resType, BattleResultData resInfo, bool isPlayBack = false) { resultInfo = resInfo; #region Judge winning or losing if (resType == NoticeType.BattleResultBlueWin) { switch (myselfMatchSide) { case MatchSide.Red: currentResultType = BattleResultType.Lose; break; case MatchSide.Blue: currentResultType = BattleResultType.Win; break; } redVictroy = false; } else if (resType == NoticeType.BattleResultRedWin) { switch (myselfMatchSide) { case MatchSide.Red: currentResultType = BattleResultType.Win; break; case MatchSide.Blue: currentResultType = BattleResultType.Lose; break; } redVictroy = true; } #endregion view.RefreshBattleResult(); if (!isPlayBack) { DataManager dataM = DataManager.GetInstance(); dataM.SetPlayerExp(resInfo.currentExp); int currentGold = dataM.GetPlayerGold(); dataM.SetPlayerGold(currentGold += resInfo.gainGold); dataM.SetPlayerLevel(resInfo.playerLevel); } }
private IEnumerator EnableBattleResult(NoticeType resType, BattleResultData resInfo, GameObject banner) { yield return(new WaitForSeconds(3f)); Destroy(banner); UIManager.Instance.GetUIByType(UIType.BattleResultScreen, (ViewBase ui, System.Object param) => { if (!ui.openState) { ui.OnEnter(); (ui as BattleResultView).SetIsMainUIOpen(false); (ui as BattleResultView).SetBattleResultData(resType, resInfo, true); } }); }
public void OpenBattleResult(NoticeType resType, BattleResultData resInfo) { StartCoroutine(GenerateBanner(resType, resInfo)); }
public void SetBattleResultData(Data.NoticeType resType, BattleResultData resInfo, bool isPlayBack = false) { controller.SetBattleResultData(resType, resInfo, isPlayBack); }