private void SetDisplay(Wave wave) { ClearEnemyDisplay(); ToggleDisplays(true); title.text = string.Format("Wave {0} of {1}", currentWave + 1, waves.Count); enemyAmount.text = $"Enemies in Wave: {wave.enemies.Count}"; float totalRewardInWave = 0; Dictionary <EnemyType, int> amountOfEnemiesPerType = new Dictionary <EnemyType, int>(); foreach (Enemy enemy in wave.enemies) { totalRewardInWave += enemy.Reward; if (amountOfEnemiesPerType.ContainsKey(enemy.enemyType)) { amountOfEnemiesPerType[enemy.enemyType]++; } else { amountOfEnemiesPerType.Add(enemy.enemyType, 1); } } totalReward.text = $"Total Reward: {totalRewardInWave}"; foreach (KeyValuePair <EnemyType, int> enemyType in amountOfEnemiesPerType) { GameObject enemyDisplay = Instantiate(object3DPrefab, enemyDisplayRect.content); UI.ThreeDimensional.UIObject3D object3D = enemyDisplay.GetComponent <UI.ThreeDimensional.UIObject3D>(); object3D.ObjectPrefab = enemyCollection[enemyType.Key]; object3D.imageComponent.color = Color.white; enemyDisplay.GetComponentInChildren <TextMeshProUGUI>().text = $"{enemyType.Key} x {enemyType.Value}"; } }
void Awake() { UIObject3D = this.GetComponent <UIObject3D>(); initialRotation = UIObject3DUtilities.NormalizeRotation(UIObject3D.TargetRotation); SetupEvents(); }
internal static Vector3 GetTargetContainerPosition(UIObject3D uiObject3d) { if (targetContainers.ContainsKey(uiObject3d)) { return(targetContainers[uiObject3d]); } return(GetNextFreeTargetContainerPosition()); }
internal static void RegisterTargetContainerPosition(UIObject3D uiObject3D, Vector3 position) { if (targetContainers.ContainsKey(uiObject3D)) { return; } targetContainers.Add(uiObject3D, position); }
private void OnEnable() { if (UIObject3D == null) { UIObject3D = GetComponent <UIObject3D>(); } UIObject3D.OnUpdateTarget.AddListener(UpdateLightEvent); lightObject.enabled = true; UpdateLight(true); }
void Awake() { UIObject3D = this.GetComponent <UIObject3D>(); SetupEvents(); }
internal static void UnRegisterTargetContainer(UIObject3D uiObject3D) { targetContainers.Remove(uiObject3D); }